StructureGenerationEvent.java

net.minecraft.util.profiling.jfr.event.StructureGenerationEvent

信息

  • 全限定名:net.minecraft.util.profiling.jfr.event.StructureGenerationEvent
  • 类型:public class
  • 包:net.minecraft.util.profiling.jfr.event
  • 源码路径:src/main/java/net/minecraft/util/profiling/jfr/event/StructureGenerationEvent.java
  • 起始行号:L21
  • 继承:Event
  • 职责:

    TODO

字段/常量

  • EVENT_NAME

    • 类型: String
    • 修饰符: public static final
    • 源码定位: L22
    • 说明:

      TODO

  • TYPE

    • 类型: EventType
    • 修饰符: public static final
    • 源码定位: L23
    • 说明:

      TODO

  • chunkPosX

    • 类型: int
    • 修饰符: public final
    • 源码定位: L24
    • 说明:

      TODO

  • chunkPosZ

    • 类型: int
    • 修饰符: public final
    • 源码定位: L27
    • 说明:

      TODO

  • structure

    • 类型: String
    • 修饰符: public final
    • 源码定位: L30
    • 说明:

      TODO

  • level

    • 类型: String
    • 修饰符: public final
    • 源码定位: L33
    • 说明:

      TODO

  • success

    • 类型: boolean
    • 修饰符: public
    • 源码定位: L36
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.util.profiling.jfr.event.StructureGenerationEvent.Fields
    • 类型: interface
    • 修饰符: public
    • 源码定位: L47
    • 说明:

      TODO

构造器

public StructureGenerationEvent(ChunkPos sourceChunkPos, Holder<Structure> structure, ResourceKey<Level> level) @ L40

  • 构造器名:StructureGenerationEvent
  • 源码定位:L40
  • 修饰符:public

参数:

  • sourceChunkPos: ChunkPos
  • structure: Holder
  • level: ResourceKey

说明:

TODO

方法

下面的方法块按源码顺序生成。

代码

)
@StackTrace(false)
@Enabled(false)
public class StructureGenerationEvent extends Event {
    public static final String EVENT_NAME = "minecraft.StructureGeneration";
    public static final EventType TYPE = EventType.getEventType(StructureGenerationEvent.class);
    @Name("chunkPosX")
    @Label("Chunk X Position")
    public final int chunkPosX;
    @Name("chunkPosZ")
    @Label("Chunk Z Position")
    public final int chunkPosZ;
    @Name("structure")
    @Label("Structure")
    public final String structure;
    @Name("level")
    @Label("Level")
    public final String level;
    @Name("success")
    @Label("Success")
    public boolean success;
 
    public StructureGenerationEvent(ChunkPos sourceChunkPos, Holder<Structure> structure, ResourceKey<Level> level) {
        this.chunkPosX = sourceChunkPos.x();
        this.chunkPosZ = sourceChunkPos.z();
        this.structure = structure.getRegisteredName();
        this.level = level.identifier().toString();
    }
 
    public interface Fields {
        String CHUNK_POS_X = "chunkPosX";
        String CHUNK_POS_Z = "chunkPosZ";
        String STRUCTURE = "structure";
        String LEVEL = "level";
        String SUCCESS = "success";
    }
}

引用的其他类