ChunkGenerationEvent.java

net.minecraft.util.profiling.jfr.event.ChunkGenerationEvent

信息

  • 全限定名:net.minecraft.util.profiling.jfr.event.ChunkGenerationEvent
  • 类型:public class
  • 包:net.minecraft.util.profiling.jfr.event
  • 源码路径:src/main/java/net/minecraft/util/profiling/jfr/event/ChunkGenerationEvent.java
  • 起始行号:L19
  • 继承:Event
  • 职责:

    TODO

字段/常量

  • EVENT_NAME

    • 类型: String
    • 修饰符: public static final
    • 源码定位: L20
    • 说明:

      TODO

  • TYPE

    • 类型: EventType
    • 修饰符: public static final
    • 源码定位: L21
    • 说明:

      TODO

  • worldPosX

    • 类型: int
    • 修饰符: public final
    • 源码定位: L22
    • 说明:

      TODO

  • worldPosZ

    • 类型: int
    • 修饰符: public final
    • 源码定位: L25
    • 说明:

      TODO

  • chunkPosX

    • 类型: int
    • 修饰符: public final
    • 源码定位: L28
    • 说明:

      TODO

  • chunkPosZ

    • 类型: int
    • 修饰符: public final
    • 源码定位: L31
    • 说明:

      TODO

  • targetStatus

    • 类型: String
    • 修饰符: public final
    • 源码定位: L34
    • 说明:

      TODO

  • level

    • 类型: String
    • 修饰符: public final
    • 源码定位: L37
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.util.profiling.jfr.event.ChunkGenerationEvent.Fields
    • 类型: class
    • 修饰符: public static
    • 源码定位: L50
    • 说明:

      TODO

构造器

public ChunkGenerationEvent(ChunkPos pos, ResourceKey<Level> dimension, String name) @ L41

  • 构造器名:ChunkGenerationEvent
  • 源码定位:L41
  • 修饰符:public

参数:

  • pos: ChunkPos
  • dimension: ResourceKey
  • name: String

说明:

TODO

方法

下面的方法块按源码顺序生成。

代码

)
@StackTrace(false)
@Enabled(false)
public class ChunkGenerationEvent extends Event {
    public static final String EVENT_NAME = "minecraft.ChunkGeneration";
    public static final EventType TYPE = EventType.getEventType(ChunkGenerationEvent.class);
    @Name("worldPosX")
    @Label("First Block X World Position")
    public final int worldPosX;
    @Name("worldPosZ")
    @Label("First Block Z World Position")
    public final int worldPosZ;
    @Name("chunkPosX")
    @Label("Chunk X Position")
    public final int chunkPosX;
    @Name("chunkPosZ")
    @Label("Chunk Z Position")
    public final int chunkPosZ;
    @Name("status")
    @Label("Status")
    public final String targetStatus;
    @Name("level")
    @Label("Level")
    public final String level;
 
    public ChunkGenerationEvent(ChunkPos pos, ResourceKey<Level> dimension, String name) {
        this.targetStatus = name;
        this.level = dimension.identifier().toString();
        this.chunkPosX = pos.x();
        this.chunkPosZ = pos.z();
        this.worldPosX = pos.getMinBlockX();
        this.worldPosZ = pos.getMinBlockZ();
    }
 
    public static class Fields {
        public static final String WORLD_POS_X = "worldPosX";
        public static final String WORLD_POS_Z = "worldPosZ";
        public static final String CHUNK_POS_X = "chunkPosX";
        public static final String CHUNK_POS_Z = "chunkPosZ";
        public static final String STATUS = "status";
        public static final String LEVEL = "level";
 
        private Fields() {
        }
    }
}

引用的其他类