PlayerEquipmentFix.java

net.minecraft.util.datafix.fixes.PlayerEquipmentFix

信息

  • 全限定名:net.minecraft.util.datafix.fixes.PlayerEquipmentFix
  • 类型:public class
  • 包:net.minecraft.util.datafix.fixes
  • 源码路径:src/main/java/net/minecraft/util/datafix/fixes/PlayerEquipmentFix.java
  • 起始行号:L11
  • 继承:DataFix
  • 职责:

    TODO

字段/常量

  • SLOT_TRANSLATIONS
    • 类型: Map<Integer,String>
    • 修饰符: private static final
    • 源码定位: L12
    • 说明:

      TODO

内部类/嵌套类型

构造器

public PlayerEquipmentFix(Schema outputSchema) @ L14

  • 构造器名:PlayerEquipmentFix
  • 源码定位:L14
  • 修饰符:public

参数:

  • outputSchema: Schema

说明:

TODO

方法

下面的方法块按源码顺序生成。

protected TypeRewriteRule makeRule() @ L18

  • 方法名:makeRule
  • 源码定位:L18
  • 返回类型:TypeRewriteRule
  • 修饰符:protected

参数:

说明:

TODO

代码

public class PlayerEquipmentFix extends DataFix {
    private static final Map<Integer, String> SLOT_TRANSLATIONS = Map.of(100, "feet", 101, "legs", 102, "chest", 103, "head", -106, "offhand");
 
    public PlayerEquipmentFix(Schema outputSchema) {
        super(outputSchema, true);
    }
 
    @Override
    protected TypeRewriteRule makeRule() {
        Type<?> oldPlayerType = this.getInputSchema().getTypeRaw(References.PLAYER);
        Type<?> newPlayerType = this.getOutputSchema().getTypeRaw(References.PLAYER);
        return this.writeFixAndRead("Player Equipment Fix", oldPlayerType, newPlayerType, tag -> {
            Map<Dynamic<?>, Dynamic<?>> equipment = new HashMap<>();
            tag = tag.update("Inventory", inventory -> inventory.createList(inventory.asStream().filter(item -> {
                int inventorySlot = item.get("Slot").asInt(-1);
                String equipmentSlot = SLOT_TRANSLATIONS.get(inventorySlot);
                if (equipmentSlot != null) {
                    equipment.put(inventory.createString(equipmentSlot), item.remove("Slot"));
                }
 
                return equipmentSlot == null;
            })));
            return tag.set("equipment", tag.createMap(equipment));
        });
    }
}

引用的其他类