LevelDatDifficultyFix.java
net.minecraft.util.datafix.fixes.LevelDatDifficultyFix
信息
- 全限定名:net.minecraft.util.datafix.fixes.LevelDatDifficultyFix
- 类型:public class
- 包:net.minecraft.util.datafix.fixes
- 源码路径:src/main/java/net/minecraft/util/datafix/fixes/LevelDatDifficultyFix.java
- 起始行号:L9
- 继承:DataFix
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
public LevelDatDifficultyFix(Schema outputSchema) @ L10
- 构造器名:LevelDatDifficultyFix
- 源码定位:L10
- 修饰符:public
参数:
- outputSchema: Schema
说明:
TODO
方法
下面的方法块按源码顺序生成。
protected TypeRewriteRule makeRule() @ L14
- 方法名:makeRule
- 源码定位:L14
- 返回类型:TypeRewriteRule
- 修饰符:protected
参数:
- 无
说明:
TODO
代码
public class LevelDatDifficultyFix extends DataFix {
public LevelDatDifficultyFix(Schema outputSchema) {
super(outputSchema, false);
}
@Override
protected TypeRewriteRule makeRule() {
return this.fixTypeEverywhereTyped(
"LevelDatDifficultyFix",
this.getInputSchema().getType(References.LIGHTWEIGHT_LEVEL),
input -> input.update(
DSL.remainderFinder(),
levelData -> {
int difficulty = levelData.get("Difficulty").asInt(2);
String newDifficulty = switch (difficulty) {
case 0 -> "peaceful";
case 1 -> "easy";
default -> "normal";
case 3 -> "hard";
};
Dynamic<?> difficultySettings = levelData.emptyMap()
.set("difficulty", levelData.createString(newDifficulty))
.set("hardcore", levelData.createBoolean(levelData.get("hardcore").asBoolean(false)))
.set("locked", levelData.createBoolean(levelData.get("DifficultyLocked").asBoolean(false)));
return levelData.set("difficulty_settings", difficultySettings).remove("Difficulty").remove("hardcore").remove("DifficultyLocked");
}
)
);
}
}引用的其他类
- Schema
- 引用位置:
参数
- 引用位置: