EntityHealthFix.java

net.minecraft.util.datafix.fixes.EntityHealthFix

信息

  • 全限定名:net.minecraft.util.datafix.fixes.EntityHealthFix
  • 类型:public class
  • 包:net.minecraft.util.datafix.fixes
  • 源码路径:src/main/java/net/minecraft/util/datafix/fixes/EntityHealthFix.java
  • 起始行号:L12
  • 继承:DataFix
  • 职责:

    TODO

字段/常量

  • ENTITIES
    • 类型: Set<String>
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

public EntityHealthFix(Schema outputSchema, boolean changesType) @ L50

  • 构造器名:EntityHealthFix
  • 源码定位:L50
  • 修饰符:public

参数:

  • outputSchema: Schema
  • changesType: boolean

说明:

TODO

方法

下面的方法块按源码顺序生成。

public Dynamic<?> fixTag(Dynamic<?> input) @ L54

  • 方法名:fixTag
  • 源码定位:L54
  • 返回类型:Dynamic<?>
  • 修饰符:public

参数:

  • input: Dynamic<?>

说明:

TODO

public TypeRewriteRule makeRule() @ L72

  • 方法名:makeRule
  • 源码定位:L72
  • 返回类型:TypeRewriteRule
  • 修饰符:public

参数:

说明:

TODO

代码

public class EntityHealthFix extends DataFix {
    private static final Set<String> ENTITIES = Sets.newHashSet(
        "ArmorStand",
        "Bat",
        "Blaze",
        "CaveSpider",
        "Chicken",
        "Cow",
        "Creeper",
        "EnderDragon",
        "Enderman",
        "Endermite",
        "EntityHorse",
        "Ghast",
        "Giant",
        "Guardian",
        "LavaSlime",
        "MushroomCow",
        "Ozelot",
        "Pig",
        "PigZombie",
        "Rabbit",
        "Sheep",
        "Shulker",
        "Silverfish",
        "Skeleton",
        "Slime",
        "SnowMan",
        "Spider",
        "Squid",
        "Villager",
        "VillagerGolem",
        "Witch",
        "WitherBoss",
        "Wolf",
        "Zombie"
    );
 
    public EntityHealthFix(Schema outputSchema, boolean changesType) {
        super(outputSchema, changesType);
    }
 
    public Dynamic<?> fixTag(Dynamic<?> input) {
        Optional<Number> oldHealF = input.get("HealF").asNumber().result();
        Optional<Number> oldHealth = input.get("Health").asNumber().result();
        float health;
        if (oldHealF.isPresent()) {
            health = oldHealF.get().floatValue();
            input = input.remove("HealF");
        } else {
            if (!oldHealth.isPresent()) {
                return input;
            }
 
            health = oldHealth.get().floatValue();
        }
 
        return input.set("Health", input.createFloat(health));
    }
 
    @Override
    public TypeRewriteRule makeRule() {
        return this.fixTypeEverywhereTyped(
            "EntityHealthFix", this.getInputSchema().getType(References.ENTITY), input -> input.update(DSL.remainderFinder(), this::fixTag)
        );
    }
}

引用的其他类