SleepStatus.java

net.minecraft.server.players.SleepStatus

信息

  • 全限定名:net.minecraft.server.players.SleepStatus
  • 类型:public class
  • 包:net.minecraft.server.players
  • 源码路径:src/main/java/net/minecraft/server/players/SleepStatus.java
  • 起始行号:L8
  • 职责:

    TODO

字段/常量

  • activePlayers

    • 类型: int
    • 修饰符: private
    • 源码定位: L9
    • 说明:

      TODO

  • sleepingPlayers

    • 类型: int
    • 修饰符: private
    • 源码定位: L10
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public boolean areEnoughSleeping(int sleepPercentageNeeded) @ L12

  • 方法名:areEnoughSleeping
  • 源码定位:L12
  • 返回类型:boolean
  • 修饰符:public

参数:

  • sleepPercentageNeeded: int

说明:

TODO

public boolean areEnoughDeepSleeping(int sleepPercentageNeeded, List<ServerPlayer> players) @ L16

  • 方法名:areEnoughDeepSleeping
  • 源码定位:L16
  • 返回类型:boolean
  • 修饰符:public

参数:

  • sleepPercentageNeeded: int
  • players: List

说明:

TODO

public int sleepersNeeded(int sleepPercentageNeeded) @ L21

  • 方法名:sleepersNeeded
  • 源码定位:L21
  • 返回类型:int
  • 修饰符:public

参数:

  • sleepPercentageNeeded: int

说明:

TODO

public void removeAllSleepers() @ L25

  • 方法名:removeAllSleepers
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public int amountSleeping() @ L29

  • 方法名:amountSleeping
  • 源码定位:L29
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public boolean update(List<ServerPlayer> players) @ L33

  • 方法名:update
  • 源码定位:L33
  • 返回类型:boolean
  • 修饰符:public

参数:

  • players: List

说明:

TODO

代码

public class SleepStatus {
    private int activePlayers;
    private int sleepingPlayers;
 
    public boolean areEnoughSleeping(int sleepPercentageNeeded) {
        return this.sleepingPlayers >= this.sleepersNeeded(sleepPercentageNeeded);
    }
 
    public boolean areEnoughDeepSleeping(int sleepPercentageNeeded, List<ServerPlayer> players) {
        int deepSleepers = (int)players.stream().filter(Player::isSleepingLongEnough).count();
        return deepSleepers >= this.sleepersNeeded(sleepPercentageNeeded);
    }
 
    public int sleepersNeeded(int sleepPercentageNeeded) {
        return Math.max(1, Mth.ceil(this.activePlayers * sleepPercentageNeeded / 100.0F));
    }
 
    public void removeAllSleepers() {
        this.sleepingPlayers = 0;
    }
 
    public int amountSleeping() {
        return this.sleepingPlayers;
    }
 
    public boolean update(List<ServerPlayer> players) {
        int oldActivePlayers = this.activePlayers;
        int oldSleepingPlayers = this.sleepingPlayers;
        this.activePlayers = 0;
        this.sleepingPlayers = 0;
 
        for (ServerPlayer player : players) {
            if (!player.isSpectator()) {
                this.activePlayers++;
                if (player.isSleeping()) {
                    this.sleepingPlayers++;
                }
            }
        }
 
        return (oldSleepingPlayers > 0 || this.sleepingPlayers > 0) && (oldActivePlayers != this.activePlayers || oldSleepingPlayers != this.sleepingPlayers);
    }
}

引用的其他类

  • ServerPlayer

    • 引用位置: 参数
  • Mth

    • 引用位置: 方法调用
    • 关联成员: Mth.ceil()