EmptyNotificationService.java

net.minecraft.server.notifications.EmptyNotificationService

信息

  • 全限定名:net.minecraft.server.notifications.EmptyNotificationService
  • 类型:public class
  • 包:net.minecraft.server.notifications
  • 源码路径:src/main/java/net/minecraft/server/notifications/EmptyNotificationService.java
  • 起始行号:L10
  • 实现:NotificationService
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public void playerJoined(ServerPlayer player) @ L11

  • 方法名:playerJoined
  • 源码定位:L11
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer

说明:

TODO

public void playerLeft(ServerPlayer player) @ L15

  • 方法名:playerLeft
  • 源码定位:L15
  • 返回类型:void
  • 修饰符:public

参数:

  • player: ServerPlayer

说明:

TODO

public void serverStarted() @ L19

  • 方法名:serverStarted
  • 源码定位:L19
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void serverShuttingDown() @ L23

  • 方法名:serverShuttingDown
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void serverSaveStarted() @ L27

  • 方法名:serverSaveStarted
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void serverSaveCompleted() @ L31

  • 方法名:serverSaveCompleted
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void serverActivityOccured() @ L35

  • 方法名:serverActivityOccured
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

public void playerOped(ServerOpListEntry operator) @ L39

  • 方法名:playerOped
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

  • operator: ServerOpListEntry

说明:

TODO

public void playerDeoped(ServerOpListEntry operator) @ L43

  • 方法名:playerDeoped
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:public

参数:

  • operator: ServerOpListEntry

说明:

TODO

public void playerAddedToAllowlist(NameAndId player) @ L47

  • 方法名:playerAddedToAllowlist
  • 源码定位:L47
  • 返回类型:void
  • 修饰符:public

参数:

  • player: NameAndId

说明:

TODO

public void playerRemovedFromAllowlist(NameAndId player) @ L51

  • 方法名:playerRemovedFromAllowlist
  • 源码定位:L51
  • 返回类型:void
  • 修饰符:public

参数:

  • player: NameAndId

说明:

TODO

public void ipBanned(IpBanListEntry ban) @ L55

  • 方法名:ipBanned
  • 源码定位:L55
  • 返回类型:void
  • 修饰符:public

参数:

  • ban: IpBanListEntry

说明:

TODO

public void ipUnbanned(String ip) @ L59

  • 方法名:ipUnbanned
  • 源码定位:L59
  • 返回类型:void
  • 修饰符:public

参数:

  • ip: String

说明:

TODO

public void playerBanned(UserBanListEntry ban) @ L63

  • 方法名:playerBanned
  • 源码定位:L63
  • 返回类型:void
  • 修饰符:public

参数:

  • ban: UserBanListEntry

说明:

TODO

public void playerUnbanned(NameAndId player) @ L67

  • 方法名:playerUnbanned
  • 源码定位:L67
  • 返回类型:void
  • 修饰符:public

参数:

  • player: NameAndId

说明:

TODO

public <T> void onGameRuleChanged(GameRule<T> gameRule, T value) @ L71

  • 方法名:onGameRuleChanged
  • 源码定位:L71
  • 返回类型: void
  • 修饰符:public

参数:

  • gameRule: GameRule
  • value: T

说明:

TODO

public void statusHeartbeat() @ L75

  • 方法名:statusHeartbeat
  • 源码定位:L75
  • 返回类型:void
  • 修饰符:public

参数:

说明:

TODO

代码

public class EmptyNotificationService implements NotificationService {
    @Override
    public void playerJoined(ServerPlayer player) {
    }
 
    @Override
    public void playerLeft(ServerPlayer player) {
    }
 
    @Override
    public void serverStarted() {
    }
 
    @Override
    public void serverShuttingDown() {
    }
 
    @Override
    public void serverSaveStarted() {
    }
 
    @Override
    public void serverSaveCompleted() {
    }
 
    @Override
    public void serverActivityOccured() {
    }
 
    @Override
    public void playerOped(ServerOpListEntry operator) {
    }
 
    @Override
    public void playerDeoped(ServerOpListEntry operator) {
    }
 
    @Override
    public void playerAddedToAllowlist(NameAndId player) {
    }
 
    @Override
    public void playerRemovedFromAllowlist(NameAndId player) {
    }
 
    @Override
    public void ipBanned(IpBanListEntry ban) {
    }
 
    @Override
    public void ipUnbanned(String ip) {
    }
 
    @Override
    public void playerBanned(UserBanListEntry ban) {
    }
 
    @Override
    public void playerUnbanned(NameAndId player) {
    }
 
    @Override
    public <T> void onGameRuleChanged(GameRule<T> gameRule, T value) {
    }
 
    @Override
    public void statusHeartbeat() {
    }
}

引用的其他类