MinecraftServerStateService.java
net.minecraft.server.jsonrpc.internalapi.MinecraftServerStateService
信息
- 全限定名:net.minecraft.server.jsonrpc.internalapi.MinecraftServerStateService
- 类型:public interface
- 包:net.minecraft.server.jsonrpc.internalapi
- 源码路径:src/main/java/net/minecraft/server/jsonrpc/internalapi/MinecraftServerStateService.java
- 起始行号:L8
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
boolean isReady() @ L9
- 方法名:isReady
- 源码定位:L9
- 返回类型:boolean
- 修饰符:package-private
参数:
- 无
说明:
TODO
boolean saveEverything(boolean suppressLogs, boolean flush, boolean force, ClientInfo clientInfo) @ L11
- 方法名:saveEverything
- 源码定位:L11
- 返回类型:boolean
- 修饰符:package-private
参数:
- suppressLogs: boolean
- flush: boolean
- force: boolean
- clientInfo: ClientInfo
说明:
TODO
void halt(boolean waitForShutdown, ClientInfo clientInfo) @ L13
- 方法名:halt
- 源码定位:L13
- 返回类型:void
- 修饰符:package-private
参数:
- waitForShutdown: boolean
- clientInfo: ClientInfo
说明:
TODO
void sendSystemMessage(Component message, ClientInfo clientInfo) @ L15
- 方法名:sendSystemMessage
- 源码定位:L15
- 返回类型:void
- 修饰符:package-private
参数:
- message: Component
- clientInfo: ClientInfo
说明:
TODO
void sendSystemMessage(Component message, boolean overlay, Collection<ServerPlayer> players, ClientInfo clientInfo) @ L17
- 方法名:sendSystemMessage
- 源码定位:L17
- 返回类型:void
- 修饰符:package-private
参数:
- message: Component
- overlay: boolean
- players: Collection
- clientInfo: ClientInfo
说明:
TODO
void broadcastSystemMessage(Component message, boolean overlay, ClientInfo clientInfo) @ L19
- 方法名:broadcastSystemMessage
- 源码定位:L19
- 返回类型:void
- 修饰符:package-private
参数:
- message: Component
- overlay: boolean
- clientInfo: ClientInfo
说明:
TODO
代码
public interface MinecraftServerStateService {
boolean isReady();
boolean saveEverything(boolean suppressLogs, boolean flush, boolean force, ClientInfo clientInfo);
void halt(boolean waitForShutdown, ClientInfo clientInfo);
void sendSystemMessage(Component message, ClientInfo clientInfo);
void sendSystemMessage(Component message, boolean overlay, Collection<ServerPlayer> players, ClientInfo clientInfo);
void broadcastSystemMessage(Component message, boolean overlay, ClientInfo clientInfo);
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