MinecraftServerSettingsServiceImpl.java
net.minecraft.server.jsonrpc.internalapi.MinecraftServerSettingsServiceImpl
信息
- 全限定名:net.minecraft.server.jsonrpc.internalapi.MinecraftServerSettingsServiceImpl
- 类型:public class
- 包:net.minecraft.server.jsonrpc.internalapi
- 源码路径:src/main/java/net/minecraft/server/jsonrpc/internalapi/MinecraftServerSettingsServiceImpl.java
- 起始行号:L10
- 实现:MinecraftServerSettingsService
- 职责:
TODO
字段/常量
-
server- 类型:
DedicatedServer - 修饰符:
private final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
jsonrpcLogger- 类型:
JsonRpcLogger - 修饰符:
private final - 源码定位:
L12 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public MinecraftServerSettingsServiceImpl(DedicatedServer server, JsonRpcLogger jsonrpcLogger) @ L14
- 构造器名:MinecraftServerSettingsServiceImpl
- 源码定位:L14
- 修饰符:public
参数:
- server: DedicatedServer
- jsonrpcLogger: JsonRpcLogger
说明:
TODO
方法
下面的方法块按源码顺序生成。
public boolean isAutoSave() @ L19
- 方法名:isAutoSave
- 源码定位:L19
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setAutoSave(boolean enabled, ClientInfo clientInfo) @ L24
- 方法名:setAutoSave
- 源码定位:L24
- 返回类型:boolean
- 修饰符:public
参数:
- enabled: boolean
- clientInfo: ClientInfo
说明:
TODO
public Difficulty getDifficulty() @ L31
- 方法名:getDifficulty
- 源码定位:L31
- 返回类型:Difficulty
- 修饰符:public
参数:
- 无
说明:
TODO
public Difficulty setDifficulty(Difficulty difficulty, ClientInfo clientInfo) @ L36
- 方法名:setDifficulty
- 源码定位:L36
- 返回类型:Difficulty
- 修饰符:public
参数:
- difficulty: Difficulty
- clientInfo: ClientInfo
说明:
TODO
public boolean isEnforceWhitelist() @ L43
- 方法名:isEnforceWhitelist
- 源码定位:L43
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setEnforceWhitelist(boolean enforce, ClientInfo clientInfo) @ L48
- 方法名:setEnforceWhitelist
- 源码定位:L48
- 返回类型:boolean
- 修饰符:public
参数:
- enforce: boolean
- clientInfo: ClientInfo
说明:
TODO
public boolean isUsingWhitelist() @ L56
- 方法名:isUsingWhitelist
- 源码定位:L56
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setUsingWhitelist(boolean use, ClientInfo clientInfo) @ L61
- 方法名:setUsingWhitelist
- 源码定位:L61
- 返回类型:boolean
- 修饰符:public
参数:
- use: boolean
- clientInfo: ClientInfo
说明:
TODO
public int getMaxPlayers() @ L69
- 方法名:getMaxPlayers
- 源码定位:L69
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setMaxPlayers(int maxPlayers, ClientInfo clientInfo) @ L74
- 方法名:setMaxPlayers
- 源码定位:L74
- 返回类型:int
- 修饰符:public
参数:
- maxPlayers: int
- clientInfo: ClientInfo
说明:
TODO
public int getPauseWhenEmptySeconds() @ L81
- 方法名:getPauseWhenEmptySeconds
- 源码定位:L81
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setPauseWhenEmptySeconds(int emptySeconds, ClientInfo clientInfo) @ L86
- 方法名:setPauseWhenEmptySeconds
- 源码定位:L86
- 返回类型:int
- 修饰符:public
参数:
- emptySeconds: int
- clientInfo: ClientInfo
说明:
TODO
public int getPlayerIdleTimeout() @ L93
- 方法名:getPlayerIdleTimeout
- 源码定位:L93
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setPlayerIdleTimeout(int idleTime, ClientInfo clientInfo) @ L98
- 方法名:setPlayerIdleTimeout
- 源码定位:L98
- 返回类型:int
- 修饰符:public
参数:
- idleTime: int
- clientInfo: ClientInfo
说明:
TODO
public boolean allowFlight() @ L105
- 方法名:allowFlight
- 源码定位:L105
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setAllowFlight(boolean allow, ClientInfo clientInfo) @ L110
- 方法名:setAllowFlight
- 源码定位:L110
- 返回类型:boolean
- 修饰符:public
参数:
- allow: boolean
- clientInfo: ClientInfo
说明:
TODO
public int getSpawnProtectionRadius() @ L117
- 方法名:getSpawnProtectionRadius
- 源码定位:L117
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setSpawnProtectionRadius(int spawnProtection, ClientInfo clientInfo) @ L122
- 方法名:setSpawnProtectionRadius
- 源码定位:L122
- 返回类型:int
- 修饰符:public
参数:
- spawnProtection: int
- clientInfo: ClientInfo
说明:
TODO
public String getMotd() @ L129
- 方法名:getMotd
- 源码定位:L129
- 返回类型:String
- 修饰符:public
参数:
- 无
说明:
TODO
public String setMotd(String motd, ClientInfo clientInfo) @ L134
- 方法名:setMotd
- 源码定位:L134
- 返回类型:String
- 修饰符:public
参数:
- motd: String
- clientInfo: ClientInfo
说明:
TODO
public boolean forceGameMode() @ L141
- 方法名:forceGameMode
- 源码定位:L141
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setForceGameMode(boolean force, ClientInfo clientInfo) @ L146
- 方法名:setForceGameMode
- 源码定位:L146
- 返回类型:boolean
- 修饰符:public
参数:
- force: boolean
- clientInfo: ClientInfo
说明:
TODO
public GameType getGameMode() @ L153
- 方法名:getGameMode
- 源码定位:L153
- 返回类型:GameType
- 修饰符:public
参数:
- 无
说明:
TODO
public GameType setGameMode(GameType gameMode, ClientInfo clientInfo) @ L158
- 方法名:setGameMode
- 源码定位:L158
- 返回类型:GameType
- 修饰符:public
参数:
- gameMode: GameType
- clientInfo: ClientInfo
说明:
TODO
public int getViewDistance() @ L165
- 方法名:getViewDistance
- 源码定位:L165
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setViewDistance(int viewDistance, ClientInfo clientInfo) @ L170
- 方法名:setViewDistance
- 源码定位:L170
- 返回类型:int
- 修饰符:public
参数:
- viewDistance: int
- clientInfo: ClientInfo
说明:
TODO
public int getSimulationDistance() @ L177
- 方法名:getSimulationDistance
- 源码定位:L177
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setSimulationDistance(int simulationDistance, ClientInfo clientInfo) @ L182
- 方法名:setSimulationDistance
- 源码定位:L182
- 返回类型:int
- 修饰符:public
参数:
- simulationDistance: int
- clientInfo: ClientInfo
说明:
TODO
public boolean acceptsTransfers() @ L189
- 方法名:acceptsTransfers
- 源码定位:L189
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setAcceptsTransfers(boolean accept, ClientInfo clientInfo) @ L194
- 方法名:setAcceptsTransfers
- 源码定位:L194
- 返回类型:boolean
- 修饰符:public
参数:
- accept: boolean
- clientInfo: ClientInfo
说明:
TODO
public int getStatusHeartbeatInterval() @ L201
- 方法名:getStatusHeartbeatInterval
- 源码定位:L201
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setStatusHeartbeatInterval(int statusHeartbeatInterval, ClientInfo clientInfo) @ L206
- 方法名:setStatusHeartbeatInterval
- 源码定位:L206
- 返回类型:int
- 修饰符:public
参数:
- statusHeartbeatInterval: int
- clientInfo: ClientInfo
说明:
TODO
public LevelBasedPermissionSet getOperatorUserPermissions() @ L213
- 方法名:getOperatorUserPermissions
- 源码定位:L213
- 返回类型:LevelBasedPermissionSet
- 修饰符:public
参数:
- 无
说明:
TODO
public LevelBasedPermissionSet setOperatorUserPermissions(LevelBasedPermissionSet permissions, ClientInfo clientInfo) @ L218
- 方法名:setOperatorUserPermissions
- 源码定位:L218
- 返回类型:LevelBasedPermissionSet
- 修饰符:public
参数:
- permissions: LevelBasedPermissionSet
- clientInfo: ClientInfo
说明:
TODO
public boolean hidesOnlinePlayers() @ L225
- 方法名:hidesOnlinePlayers
- 源码定位:L225
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setHidesOnlinePlayers(boolean hide, ClientInfo clientInfo) @ L230
- 方法名:setHidesOnlinePlayers
- 源码定位:L230
- 返回类型:boolean
- 修饰符:public
参数:
- hide: boolean
- clientInfo: ClientInfo
说明:
TODO
public boolean repliesToStatus() @ L237
- 方法名:repliesToStatus
- 源码定位:L237
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean setRepliesToStatus(boolean enable, ClientInfo clientInfo) @ L242
- 方法名:setRepliesToStatus
- 源码定位:L242
- 返回类型:boolean
- 修饰符:public
参数:
- enable: boolean
- clientInfo: ClientInfo
说明:
TODO
public int getEntityBroadcastRangePercentage() @ L249
- 方法名:getEntityBroadcastRangePercentage
- 源码定位:L249
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int setEntityBroadcastRangePercentage(int percentage, ClientInfo clientInfo) @ L254
- 方法名:setEntityBroadcastRangePercentage
- 源码定位:L254
- 返回类型:int
- 修饰符:public
参数:
- percentage: int
- clientInfo: ClientInfo
说明:
TODO
代码
public class MinecraftServerSettingsServiceImpl implements MinecraftServerSettingsService {
private final DedicatedServer server;
private final JsonRpcLogger jsonrpcLogger;
public MinecraftServerSettingsServiceImpl(DedicatedServer server, JsonRpcLogger jsonrpcLogger) {
this.server = server;
this.jsonrpcLogger = jsonrpcLogger;
}
@Override
public boolean isAutoSave() {
return this.server.isAutoSave();
}
@Override
public boolean setAutoSave(boolean enabled, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update autosave from {} to {}", this.isAutoSave(), enabled);
this.server.setAutoSave(enabled);
return this.isAutoSave();
}
@Override
public Difficulty getDifficulty() {
return this.server.getWorldData().getDifficulty();
}
@Override
public Difficulty setDifficulty(Difficulty difficulty, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update difficulty from '{}' to '{}'", this.getDifficulty(), difficulty);
this.server.setDifficulty(difficulty);
return this.getDifficulty();
}
@Override
public boolean isEnforceWhitelist() {
return this.server.isEnforceWhitelist();
}
@Override
public boolean setEnforceWhitelist(boolean enforce, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update enforce allowlist from {} to {}", this.isEnforceWhitelist(), enforce);
this.server.setEnforceWhitelist(enforce);
this.server.kickUnlistedPlayers();
return this.isEnforceWhitelist();
}
@Override
public boolean isUsingWhitelist() {
return this.server.isUsingWhitelist();
}
@Override
public boolean setUsingWhitelist(boolean use, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update using allowlist from {} to {}", this.isUsingWhitelist(), use);
this.server.setUsingWhitelist(use);
this.server.kickUnlistedPlayers();
return this.isUsingWhitelist();
}
@Override
public int getMaxPlayers() {
return this.server.getMaxPlayers();
}
@Override
public int setMaxPlayers(int maxPlayers, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update max players from {} to {}", this.getMaxPlayers(), maxPlayers);
this.server.setMaxPlayers(maxPlayers);
return this.getMaxPlayers();
}
@Override
public int getPauseWhenEmptySeconds() {
return this.server.pauseWhenEmptySeconds();
}
@Override
public int setPauseWhenEmptySeconds(int emptySeconds, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update pause when empty from {} seconds to {} seconds", this.getPauseWhenEmptySeconds(), emptySeconds);
this.server.setPauseWhenEmptySeconds(emptySeconds);
return this.getPauseWhenEmptySeconds();
}
@Override
public int getPlayerIdleTimeout() {
return this.server.playerIdleTimeout();
}
@Override
public int setPlayerIdleTimeout(int idleTime, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update player idle timeout from {} minutes to {} minutes", this.getPlayerIdleTimeout(), idleTime);
this.server.setPlayerIdleTimeout(idleTime);
return this.getPlayerIdleTimeout();
}
@Override
public boolean allowFlight() {
return this.server.allowFlight();
}
@Override
public boolean setAllowFlight(boolean allow, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update allow flight from {} to {}", this.allowFlight(), allow);
this.server.setAllowFlight(allow);
return this.allowFlight();
}
@Override
public int getSpawnProtectionRadius() {
return this.server.spawnProtectionRadius();
}
@Override
public int setSpawnProtectionRadius(int spawnProtection, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update spawn protection radius from {} to {}", this.getSpawnProtectionRadius(), spawnProtection);
this.server.setSpawnProtectionRadius(spawnProtection);
return this.getSpawnProtectionRadius();
}
@Override
public String getMotd() {
return this.server.getMotd();
}
@Override
public String setMotd(String motd, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update MOTD from '{}' to '{}'", this.getMotd(), motd);
this.server.setMotd(motd);
return this.getMotd();
}
@Override
public boolean forceGameMode() {
return this.server.forceGameMode();
}
@Override
public boolean setForceGameMode(boolean force, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update force game mode from {} to {}", this.forceGameMode(), force);
this.server.setForceGameMode(force);
return this.forceGameMode();
}
@Override
public GameType getGameMode() {
return this.server.gameMode();
}
@Override
public GameType setGameMode(GameType gameMode, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update game mode from '{}' to '{}'", this.getGameMode(), gameMode);
this.server.setGameMode(gameMode);
return this.getGameMode();
}
@Override
public int getViewDistance() {
return this.server.viewDistance();
}
@Override
public int setViewDistance(int viewDistance, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update view distance from {} to {}", this.getViewDistance(), viewDistance);
this.server.setViewDistance(viewDistance);
return this.getViewDistance();
}
@Override
public int getSimulationDistance() {
return this.server.simulationDistance();
}
@Override
public int setSimulationDistance(int simulationDistance, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update simulation distance from {} to {}", this.getSimulationDistance(), simulationDistance);
this.server.setSimulationDistance(simulationDistance);
return this.getSimulationDistance();
}
@Override
public boolean acceptsTransfers() {
return this.server.acceptsTransfers();
}
@Override
public boolean setAcceptsTransfers(boolean accept, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update accepts transfers from {} to {}", this.acceptsTransfers(), accept);
this.server.setAcceptsTransfers(accept);
return this.acceptsTransfers();
}
@Override
public int getStatusHeartbeatInterval() {
return this.server.statusHeartbeatInterval();
}
@Override
public int setStatusHeartbeatInterval(int statusHeartbeatInterval, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update status heartbeat interval from {} to {}", this.getStatusHeartbeatInterval(), statusHeartbeatInterval);
this.server.setStatusHeartbeatInterval(statusHeartbeatInterval);
return this.getStatusHeartbeatInterval();
}
@Override
public LevelBasedPermissionSet getOperatorUserPermissions() {
return this.server.operatorUserPermissions();
}
@Override
public LevelBasedPermissionSet setOperatorUserPermissions(LevelBasedPermissionSet permissions, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update operator user permission level from {} to {}", this.getOperatorUserPermissions(), permissions.level());
this.server.setOperatorUserPermissions(permissions);
return this.getOperatorUserPermissions();
}
@Override
public boolean hidesOnlinePlayers() {
return this.server.hidesOnlinePlayers();
}
@Override
public boolean setHidesOnlinePlayers(boolean hide, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update hides online players from {} to {}", this.hidesOnlinePlayers(), hide);
this.server.setHidesOnlinePlayers(hide);
return this.hidesOnlinePlayers();
}
@Override
public boolean repliesToStatus() {
return this.server.repliesToStatus();
}
@Override
public boolean setRepliesToStatus(boolean enable, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update replies to status from {} to {}", this.repliesToStatus(), enable);
this.server.setRepliesToStatus(enable);
return this.repliesToStatus();
}
@Override
public int getEntityBroadcastRangePercentage() {
return this.server.entityBroadcastRangePercentage();
}
@Override
public int setEntityBroadcastRangePercentage(int percentage, ClientInfo clientInfo) {
this.jsonrpcLogger.log(clientInfo, "Update entity broadcast range percentage from {}% to {}%", this.getEntityBroadcastRangePercentage(), percentage);
this.server.setEntityBroadcastRangePercentage(percentage);
return this.getEntityBroadcastRangePercentage();
}
}引用的其他类
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- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
参数/字段
- 引用位置:
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MinecraftServerSettingsService
- 引用位置:
实现
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参数
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- 引用位置:
参数/返回值
- 引用位置:
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- 引用位置:
参数/返回值
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参数/返回值
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