MinecraftPlayerListService.java
net.minecraft.server.jsonrpc.internalapi.MinecraftPlayerListService
信息
- 全限定名:net.minecraft.server.jsonrpc.internalapi.MinecraftPlayerListService
- 类型:public interface
- 包:net.minecraft.server.jsonrpc.internalapi
- 源码路径:src/main/java/net/minecraft/server/jsonrpc/internalapi/MinecraftPlayerListService.java
- 起始行号:L13
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
List<ServerPlayer> getPlayers() @ L14
- 方法名:getPlayers
- 源码定位:L14
- 返回类型:List
- 修饰符:package-private
参数:
- 无
说明:
TODO
ServerPlayer getPlayer(UUID uuid) @ L16
- 方法名:getPlayer
- 源码定位:L16
- 返回类型:ServerPlayer
- 修饰符:package-private
参数:
- uuid: UUID
说明:
TODO
default CompletableFuture<Optional<NameAndId>> getUser(Optional<UUID> id, Optional<String> name) @ L18
- 方法名:getUser
- 源码定位:L18
- 返回类型:CompletableFuture<Optional
> - 修饰符:default
参数:
- id: Optional
- name: Optional
说明:
TODO
Optional<NameAndId> fetchUserByName(String name) @ L31
- 方法名:fetchUserByName
- 源码定位:L31
- 返回类型:Optional
- 修饰符:package-private
参数:
- name: String
说明:
TODO
Optional<NameAndId> fetchUserById(UUID id) @ L33
- 方法名:fetchUserById
- 源码定位:L33
- 返回类型:Optional
- 修饰符:package-private
参数:
- id: UUID
说明:
TODO
Optional<NameAndId> getCachedUserById(UUID id) @ L35
- 方法名:getCachedUserById
- 源码定位:L35
- 返回类型:Optional
- 修饰符:package-private
参数:
- id: UUID
说明:
TODO
Optional<ServerPlayer> getPlayer(Optional<UUID> id, Optional<String> name) @ L37
- 方法名:getPlayer
- 源码定位:L37
- 返回类型:Optional
- 修饰符:package-private
参数:
- id: Optional
- name: Optional
说明:
TODO
List<ServerPlayer> getPlayersWithAddress(String ip) @ L39
- 方法名:getPlayersWithAddress
- 源码定位:L39
- 返回类型:List
- 修饰符:package-private
参数:
- ip: String
说明:
TODO
ServerPlayer getPlayerByName(String name) @ L41
- 方法名:getPlayerByName
- 源码定位:L41
- 返回类型:ServerPlayer
- 修饰符:package-private
参数:
- name: String
说明:
TODO
void remove(ServerPlayer player, ClientInfo clientInfo) @ L43
- 方法名:remove
- 源码定位:L43
- 返回类型:void
- 修饰符:package-private
参数:
- player: ServerPlayer
- clientInfo: ClientInfo
说明:
TODO
代码
public interface MinecraftPlayerListService {
List<ServerPlayer> getPlayers();
@Nullable ServerPlayer getPlayer(UUID uuid);
default CompletableFuture<Optional<NameAndId>> getUser(Optional<UUID> id, Optional<String> name) {
if (id.isPresent()) {
Optional<NameAndId> nameAndId = this.getCachedUserById(id.get());
return nameAndId.isPresent()
? CompletableFuture.completedFuture(nameAndId)
: CompletableFuture.supplyAsync(() -> this.fetchUserById(id.get()), Util.nonCriticalIoPool());
} else {
return name.isPresent()
? CompletableFuture.supplyAsync(() -> this.fetchUserByName(name.get()), Util.nonCriticalIoPool())
: CompletableFuture.completedFuture(Optional.empty());
}
}
Optional<NameAndId> fetchUserByName(String name);
Optional<NameAndId> fetchUserById(UUID id);
Optional<NameAndId> getCachedUserById(UUID id);
Optional<ServerPlayer> getPlayer(Optional<UUID> id, Optional<String> name);
List<ServerPlayer> getPlayersWithAddress(String ip);
@Nullable ServerPlayer getPlayerByName(String name);
void remove(ServerPlayer player, ClientInfo clientInfo);
}引用的其他类
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参数
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参数/返回值
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返回值
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方法调用 - 关联成员:
Util.nonCriticalIoPool()
- 引用位置: