IncomingRpcMethods.java
net.minecraft.server.jsonrpc.IncomingRpcMethods
信息
- 全限定名:net.minecraft.server.jsonrpc.IncomingRpcMethods
- 类型:public class
- 包:net.minecraft.server.jsonrpc
- 源码路径:src/main/java/net/minecraft/server/jsonrpc/IncomingRpcMethods.java
- 起始行号:L15
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static IncomingRpcMethod<?,?> bootstrap(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L16
- 方法名:bootstrap
- 源码定位:L16
- 返回类型:IncomingRpcMethod
- 修饰符:public static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerAllowListService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L32
- 方法名:registerAllowListService
- 源码定位:L32
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerBanlistService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L58
- 方法名:registerBanlistService
- 源码定位:L58
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerIpBanlistService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L84
- 方法名:registerIpBanlistService
- 源码定位:L84
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerPlayerService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L110
- 方法名:registerPlayerService
- 源码定位:L110
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerOperatorService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L122
- 方法名:registerOperatorService
- 源码定位:L122
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerServerStateService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L148
- 方法名:registerServerStateService
- 源码定位:L148
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerServerSettingsService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L169
- 方法名:registerServerSettingsService
- 源码定位:L169
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
private static void registerGameRuleService(Registry<IncomingRpcMethod<?,?>> methodRegistry) @ L352
- 方法名:registerGameRuleService
- 源码定位:L352
- 返回类型:void
- 修饰符:private static
参数:
- methodRegistry: Registry<IncomingRpcMethod>
说明:
TODO
代码
public class IncomingRpcMethods {
public static IncomingRpcMethod<?, ?> bootstrap(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
registerAllowListService(methodRegistry);
registerBanlistService(methodRegistry);
registerIpBanlistService(methodRegistry);
registerPlayerService(methodRegistry);
registerOperatorService(methodRegistry);
registerServerStateService(methodRegistry);
registerServerSettingsService(methodRegistry);
registerGameRuleService(methodRegistry);
return IncomingRpcMethod.<DiscoveryService.DiscoverResponse>method(apiService -> DiscoveryService.discover(Schema.getSchemaRegistry()))
.undiscoverable()
.notOnMainThread()
.response("result", Schema.DISCOVERY_SCHEMA)
.register(methodRegistry, "rpc.discover");
}
private static void registerAllowListService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(AllowlistService::get)
.description("Get the allowlist")
.response("allowlist", Schema.PLAYER_SCHEMA.asArray())
.register(methodRegistry, "allowlist");
IncomingRpcMethod.method(AllowlistService::set)
.description("Set the allowlist")
.param("players", Schema.PLAYER_SCHEMA.asArray())
.response("allowlist", Schema.PLAYER_SCHEMA.asArray())
.register(methodRegistry, "allowlist/set");
IncomingRpcMethod.method(AllowlistService::add)
.description("Add players to allowlist")
.param("add", Schema.PLAYER_SCHEMA.asArray())
.response("allowlist", Schema.PLAYER_SCHEMA.asArray())
.register(methodRegistry, "allowlist/add");
IncomingRpcMethod.method(AllowlistService::remove)
.description("Remove players from allowlist")
.param("remove", Schema.PLAYER_SCHEMA.asArray())
.response("allowlist", Schema.PLAYER_SCHEMA.asArray())
.register(methodRegistry, "allowlist/remove");
IncomingRpcMethod.method(AllowlistService::clear)
.description("Clear all players in allowlist")
.response("allowlist", Schema.PLAYER_SCHEMA.asArray())
.register(methodRegistry, "allowlist/clear");
}
private static void registerBanlistService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(BanlistService::get)
.description("Get the ban list")
.response("banlist", Schema.PLAYER_BAN_SCHEMA.asArray())
.register(methodRegistry, "bans");
IncomingRpcMethod.method(BanlistService::set)
.description("Set the banlist")
.param("bans", Schema.PLAYER_BAN_SCHEMA.asArray())
.response("banlist", Schema.PLAYER_BAN_SCHEMA.asArray())
.register(methodRegistry, "bans/set");
IncomingRpcMethod.method(BanlistService::add)
.description("Add players to ban list")
.param("add", Schema.PLAYER_BAN_SCHEMA.asArray())
.response("banlist", Schema.PLAYER_BAN_SCHEMA.asArray())
.register(methodRegistry, "bans/add");
IncomingRpcMethod.method(BanlistService::remove)
.description("Remove players from ban list")
.param("remove", Schema.PLAYER_SCHEMA.asArray())
.response("banlist", Schema.PLAYER_BAN_SCHEMA.asArray())
.register(methodRegistry, "bans/remove");
IncomingRpcMethod.method(BanlistService::clear)
.description("Clear all players in ban list")
.response("banlist", Schema.PLAYER_BAN_SCHEMA.asArray())
.register(methodRegistry, "bans/clear");
}
private static void registerIpBanlistService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(IpBanlistService::get)
.description("Get the ip ban list")
.response("banlist", Schema.IP_BAN_SCHEMA.asArray())
.register(methodRegistry, "ip_bans");
IncomingRpcMethod.method(IpBanlistService::set)
.description("Set the ip banlist")
.param("banlist", Schema.IP_BAN_SCHEMA.asArray())
.response("banlist", Schema.IP_BAN_SCHEMA.asArray())
.register(methodRegistry, "ip_bans/set");
IncomingRpcMethod.method(IpBanlistService::add)
.description("Add ip to ban list")
.param("add", Schema.INCOMING_IP_BAN_SCHEMA.asArray())
.response("banlist", Schema.IP_BAN_SCHEMA.asArray())
.register(methodRegistry, "ip_bans/add");
IncomingRpcMethod.method(IpBanlistService::remove)
.description("Remove ip from ban list")
.param("ip", Schema.STRING_SCHEMA.asArray())
.response("banlist", Schema.IP_BAN_SCHEMA.asArray())
.register(methodRegistry, "ip_bans/remove");
IncomingRpcMethod.method(IpBanlistService::clear)
.description("Clear all ips in ban list")
.response("banlist", Schema.IP_BAN_SCHEMA.asArray())
.register(methodRegistry, "ip_bans/clear");
}
private static void registerPlayerService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(PlayerService::get)
.description("Get all connected players")
.response("players", Schema.PLAYER_SCHEMA.asArray())
.register(methodRegistry, "players");
IncomingRpcMethod.method(PlayerService::kick)
.description("Kick players")
.param("kick", Schema.KICK_PLAYER_SCHEMA.asArray())
.response("kicked", Schema.PLAYER_SCHEMA.asArray())
.register(methodRegistry, "players/kick");
}
private static void registerOperatorService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(OperatorService::get)
.description("Get all oped players")
.response("operators", Schema.OPERATOR_SCHEMA.asArray())
.register(methodRegistry, "operators");
IncomingRpcMethod.method(OperatorService::set)
.description("Set all oped players")
.param("operators", Schema.OPERATOR_SCHEMA.asArray())
.response("operators", Schema.OPERATOR_SCHEMA.asArray())
.register(methodRegistry, "operators/set");
IncomingRpcMethod.method(OperatorService::add)
.description("Op players")
.param("add", Schema.OPERATOR_SCHEMA.asArray())
.response("operators", Schema.OPERATOR_SCHEMA.asArray())
.register(methodRegistry, "operators/add");
IncomingRpcMethod.method(OperatorService::remove)
.description("Deop players")
.param("remove", Schema.PLAYER_SCHEMA.asArray())
.response("operators", Schema.OPERATOR_SCHEMA.asArray())
.register(methodRegistry, "operators/remove");
IncomingRpcMethod.method(OperatorService::clear)
.description("Deop all players")
.response("operators", Schema.OPERATOR_SCHEMA.asArray())
.register(methodRegistry, "operators/clear");
}
private static void registerServerStateService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(ServerStateService::status)
.description("Get server status")
.response("status", Schema.SERVER_STATE_SCHEMA.asRef())
.register(methodRegistry, "server/status");
IncomingRpcMethod.method(ServerStateService::save)
.description("Save server state")
.param("flush", Schema.BOOL_SCHEMA)
.response("saving", Schema.BOOL_SCHEMA)
.register(methodRegistry, "server/save");
IncomingRpcMethod.method(ServerStateService::stop)
.description("Stop server")
.response("stopping", Schema.BOOL_SCHEMA)
.register(methodRegistry, "server/stop");
IncomingRpcMethod.method(ServerStateService::systemMessage)
.description("Send a system message")
.param("message", Schema.SYSTEM_MESSAGE_SCHEMA.asRef())
.response("sent", Schema.BOOL_SCHEMA)
.register(methodRegistry, "server/system_message");
}
private static void registerServerSettingsService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(ServerSettingsService::autosave)
.description("Get whether automatic world saving is enabled on the server")
.response("enabled", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/autosave");
IncomingRpcMethod.method(ServerSettingsService::setAutosave)
.description("Enable or disable automatic world saving on the server")
.param("enable", Schema.BOOL_SCHEMA)
.response("enabled", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/autosave/set");
IncomingRpcMethod.method(ServerSettingsService::difficulty)
.description("Get the current difficulty level of the server")
.response("difficulty", Schema.DIFFICULTY_SCHEMA.asRef())
.register(methodRegistry, "serversettings/difficulty");
IncomingRpcMethod.method(ServerSettingsService::setDifficulty)
.description("Set the difficulty level of the server")
.param("difficulty", Schema.DIFFICULTY_SCHEMA.asRef())
.response("difficulty", Schema.DIFFICULTY_SCHEMA.asRef())
.register(methodRegistry, "serversettings/difficulty/set");
IncomingRpcMethod.method(ServerSettingsService::enforceAllowlist)
.description("Get whether allowlist enforcement is enabled (kicks players immediately when removed from allowlist)")
.response("enforced", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/enforce_allowlist");
IncomingRpcMethod.method(ServerSettingsService::setEnforceAllowlist)
.description("Enable or disable allowlist enforcement (when enabled, players are kicked immediately upon removal from allowlist)")
.param("enforce", Schema.BOOL_SCHEMA)
.response("enforced", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/enforce_allowlist/set");
IncomingRpcMethod.method(ServerSettingsService::usingAllowlist)
.description("Get whether the allowlist is enabled on the server")
.response("used", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/use_allowlist");
IncomingRpcMethod.method(ServerSettingsService::setUsingAllowlist)
.description("Enable or disable the allowlist on the server (controls whether only allowlisted players can join)")
.param("use", Schema.BOOL_SCHEMA)
.response("used", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/use_allowlist/set");
IncomingRpcMethod.method(ServerSettingsService::maxPlayers)
.description("Get the maximum number of players allowed to connect to the server")
.response("max", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/max_players");
IncomingRpcMethod.method(ServerSettingsService::setMaxPlayers)
.description("Set the maximum number of players allowed to connect to the server")
.param("max", Schema.INT_SCHEMA)
.response("max", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/max_players/set");
IncomingRpcMethod.method(ServerSettingsService::pauseWhenEmpty)
.description("Get the number of seconds before the game is automatically paused when no players are online")
.response("seconds", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/pause_when_empty_seconds");
IncomingRpcMethod.method(ServerSettingsService::setPauseWhenEmpty)
.description("Set the number of seconds before the game is automatically paused when no players are online")
.param("seconds", Schema.INT_SCHEMA)
.response("seconds", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/pause_when_empty_seconds/set");
IncomingRpcMethod.method(ServerSettingsService::playerIdleTimeout)
.description("Get the number of seconds before idle players are automatically kicked from the server")
.response("seconds", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/player_idle_timeout");
IncomingRpcMethod.method(ServerSettingsService::setPlayerIdleTimeout)
.description("Set the number of seconds before idle players are automatically kicked from the server")
.param("seconds", Schema.INT_SCHEMA)
.response("seconds", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/player_idle_timeout/set");
IncomingRpcMethod.method(ServerSettingsService::allowFlight)
.description("Get whether flight is allowed for players in Survival mode")
.response("allowed", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/allow_flight");
IncomingRpcMethod.method(ServerSettingsService::setAllowFlight)
.description("Allow or disallow flight for players in Survival mode")
.param("allow", Schema.BOOL_SCHEMA)
.response("allowed", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/allow_flight/set");
IncomingRpcMethod.method(ServerSettingsService::motd)
.description("Get the server's message of the day displayed to players")
.response("message", Schema.STRING_SCHEMA)
.register(methodRegistry, "serversettings/motd");
IncomingRpcMethod.method(ServerSettingsService::setMotd)
.description("Set the server's message of the day displayed to players")
.param("message", Schema.STRING_SCHEMA)
.response("message", Schema.STRING_SCHEMA)
.register(methodRegistry, "serversettings/motd/set");
IncomingRpcMethod.method(ServerSettingsService::spawnProtection)
.description("Get the spawn protection radius in blocks (only operators can edit within this area)")
.response("radius", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/spawn_protection_radius");
IncomingRpcMethod.method(ServerSettingsService::setSpawnProtection)
.description("Set the spawn protection radius in blocks (only operators can edit within this area)")
.param("radius", Schema.INT_SCHEMA)
.response("radius", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/spawn_protection_radius/set");
IncomingRpcMethod.method(ServerSettingsService::forceGameMode)
.description("Get whether players are forced to use the server's default game mode")
.response("forced", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/force_game_mode");
IncomingRpcMethod.method(ServerSettingsService::setForceGameMode)
.description("Enable or disable forcing players to use the server's default game mode")
.param("force", Schema.BOOL_SCHEMA)
.response("forced", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/force_game_mode/set");
IncomingRpcMethod.method(ServerSettingsService::gameMode)
.description("Get the server's default game mode")
.response("mode", Schema.GAME_TYPE_SCHEMA.asRef())
.register(methodRegistry, "serversettings/game_mode");
IncomingRpcMethod.method(ServerSettingsService::setGameMode)
.description("Set the server's default game mode")
.param("mode", Schema.GAME_TYPE_SCHEMA.asRef())
.response("mode", Schema.GAME_TYPE_SCHEMA.asRef())
.register(methodRegistry, "serversettings/game_mode/set");
IncomingRpcMethod.method(ServerSettingsService::viewDistance)
.description("Get the server's view distance in chunks")
.response("distance", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/view_distance");
IncomingRpcMethod.method(ServerSettingsService::setViewDistance)
.description("Set the server's view distance in chunks")
.param("distance", Schema.INT_SCHEMA)
.response("distance", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/view_distance/set");
IncomingRpcMethod.method(ServerSettingsService::simulationDistance)
.description("Get the server's simulation distance in chunks")
.response("distance", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/simulation_distance");
IncomingRpcMethod.method(ServerSettingsService::setSimulationDistance)
.description("Set the server's simulation distance in chunks")
.param("distance", Schema.INT_SCHEMA)
.response("distance", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/simulation_distance/set");
IncomingRpcMethod.method(ServerSettingsService::acceptTransfers)
.description("Get whether the server accepts player transfers from other servers")
.response("accepted", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/accept_transfers");
IncomingRpcMethod.method(ServerSettingsService::setAcceptTransfers)
.description("Enable or disable accepting player transfers from other servers")
.param("accept", Schema.BOOL_SCHEMA)
.response("accepted", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/accept_transfers/set");
IncomingRpcMethod.method(ServerSettingsService::statusHeartbeatInterval)
.description("Get the interval in seconds between server status heartbeats")
.response("seconds", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/status_heartbeat_interval");
IncomingRpcMethod.method(ServerSettingsService::setStatusHeartbeatInterval)
.description("Set the interval in seconds between server status heartbeats")
.param("seconds", Schema.INT_SCHEMA)
.response("seconds", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/status_heartbeat_interval/set");
IncomingRpcMethod.method(ServerSettingsService::operatorUserPermissionLevel)
.description("Get default operator permission level")
.response("level", Schema.PERMISSION_LEVEL_SCHEMA)
.register(methodRegistry, "serversettings/operator_user_permission_level");
IncomingRpcMethod.method(ServerSettingsService::setOperatorUserPermissionLevel)
.description("Set default operator permission level")
.param("level", Schema.PERMISSION_LEVEL_SCHEMA)
.response("level", Schema.PERMISSION_LEVEL_SCHEMA)
.register(methodRegistry, "serversettings/operator_user_permission_level/set");
IncomingRpcMethod.method(ServerSettingsService::hidesOnlinePlayers)
.description("Get whether the server hides online player information from status queries")
.response("hidden", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/hide_online_players");
IncomingRpcMethod.method(ServerSettingsService::setHidesOnlinePlayers)
.description("Enable or disable hiding online player information from status queries")
.param("hide", Schema.BOOL_SCHEMA)
.response("hidden", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/hide_online_players/set");
IncomingRpcMethod.method(ServerSettingsService::repliesToStatus)
.description("Get whether the server responds to connection status requests")
.response("enabled", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/status_replies");
IncomingRpcMethod.method(ServerSettingsService::setRepliesToStatus)
.description("Enable or disable the server responding to connection status requests")
.param("enable", Schema.BOOL_SCHEMA)
.response("enabled", Schema.BOOL_SCHEMA)
.register(methodRegistry, "serversettings/status_replies/set");
IncomingRpcMethod.method(ServerSettingsService::entityBroadcastRangePercentage)
.description("Get the entity broadcast range as a percentage")
.response("percentage_points", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/entity_broadcast_range");
IncomingRpcMethod.method(ServerSettingsService::setEntityBroadcastRangePercentage)
.description("Set the entity broadcast range as a percentage")
.param("percentage_points", Schema.INT_SCHEMA)
.response("percentage_points", Schema.INT_SCHEMA)
.register(methodRegistry, "serversettings/entity_broadcast_range/set");
}
private static void registerGameRuleService(Registry<IncomingRpcMethod<?, ?>> methodRegistry) {
IncomingRpcMethod.method(GameRulesService::get)
.description("Get the available game rule keys and their current values")
.response("gamerules", Schema.TYPED_GAME_RULE_SCHEMA.asRef().asArray())
.register(methodRegistry, "gamerules");
IncomingRpcMethod.<GameRulesService.GameRuleUpdate<?>,GameRulesService.GameRuleUpdate<?>>method(GameRulesService::update)
.description("Update game rule value")
.param("gamerule", Schema.UNTYPED_GAME_RULE_SCHEMA.asRef())
.response("gamerule", Schema.TYPED_GAME_RULE_SCHEMA.asRef())
.register(methodRegistry, "gamerules/update");
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
参数/方法调用/返回值 - 关联成员:
IncomingRpcMethod.method()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Schema.getSchemaRegistry()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
DiscoveryService.discover()
- 引用位置: