SpectateCommand.java
net.minecraft.server.commands.SpectateCommand
信息
- 全限定名:net.minecraft.server.commands.SpectateCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/SpectateCommand.java
- 起始行号:L15
- 职责:
TODO
字段/常量
-
ERROR_SELF- 类型:
SimpleCommandExceptionType - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
ERROR_NOT_SPECTATOR- 类型:
DynamicCommandExceptionType - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
ERROR_CANNOT_SPECTATE- 类型:
DynamicCommandExceptionType - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L24
- 方法名:register
- 源码定位:L24
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
private static int spectate(CommandSourceStack source, Entity target, ServerPlayer player) @ L40
- 方法名:spectate
- 源码定位:L40
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- target: Entity
- player: ServerPlayer
说明:
TODO
代码
public class SpectateCommand {
private static final SimpleCommandExceptionType ERROR_SELF = new SimpleCommandExceptionType(Component.translatable("commands.spectate.self"));
private static final DynamicCommandExceptionType ERROR_NOT_SPECTATOR = new DynamicCommandExceptionType(
s -> Component.translatableEscape("commands.spectate.not_spectator", s)
);
private static final DynamicCommandExceptionType ERROR_CANNOT_SPECTATE = new DynamicCommandExceptionType(
s -> Component.translatableEscape("commands.spectate.cannot_spectate", s)
);
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(
Commands.literal("spectate")
.requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))
.executes(c -> spectate(c.getSource(), null, c.getSource().getPlayerOrException()))
.then(
Commands.argument("target", EntityArgument.entity())
.executes(c -> spectate(c.getSource(), EntityArgument.getEntity(c, "target"), c.getSource().getPlayerOrException()))
.then(
Commands.argument("player", EntityArgument.player())
.executes(c -> spectate(c.getSource(), EntityArgument.getEntity(c, "target"), EntityArgument.getPlayer(c, "player")))
)
)
);
}
private static int spectate(CommandSourceStack source, @Nullable Entity target, ServerPlayer player) throws CommandSyntaxException {
if (player == target) {
throw ERROR_SELF.create();
} else if (!player.isSpectator()) {
throw ERROR_NOT_SPECTATOR.create(player.getDisplayName());
} else if (target != null && target.getType().clientTrackingRange() == 0) {
throw ERROR_CANNOT_SPECTATE.create(target.getDisplayName());
} else {
player.setCamera(target);
if (target != null) {
source.sendSuccess(() -> Component.translatable("commands.spectate.success.started", target.getDisplayName()), false);
} else {
source.sendSuccess(() -> Component.translatable("commands.spectate.success.stopped"), false);
}
return 1;
}
}
}引用的其他类
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参数
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-
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方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityArgument.entity(), EntityArgument.getEntity(), EntityArgument.getPlayer(), EntityArgument.player()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Component.translatable(), Component.translatableEscape()
- 引用位置:
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- 引用位置:
参数
- 引用位置:
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- 引用位置:
参数
- 引用位置: