SetSpawnCommand.java
net.minecraft.server.commands.SetSpawnCommand
信息
- 全限定名:net.minecraft.server.commands.SetSpawnCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/SetSpawnCommand.java
- 起始行号:L22
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L23
- 方法名:register
- 源码定位:L23
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
private static int setSpawn(CommandSourceStack source, Collection<ServerPlayer> targets, BlockPos pos, Coordinates rotation) @ L71
- 方法名:setSpawn
- 源码定位:L71
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- targets: Collection
- pos: BlockPos
- rotation: Coordinates
说明:
TODO
代码
public class SetSpawnCommand {
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(
Commands.literal("spawnpoint")
.requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))
.executes(
c -> setSpawn(
c.getSource(),
Collections.singleton(c.getSource().getPlayerOrException()),
BlockPos.containing(c.getSource().getPosition()),
WorldCoordinates.ZERO_ROTATION
)
)
.then(
Commands.argument("targets", EntityArgument.players())
.executes(
c -> setSpawn(
c.getSource(),
EntityArgument.getPlayers(c, "targets"),
BlockPos.containing(c.getSource().getPosition()),
WorldCoordinates.ZERO_ROTATION
)
)
.then(
Commands.argument("pos", BlockPosArgument.blockPos())
.executes(
c -> setSpawn(
c.getSource(),
EntityArgument.getPlayers(c, "targets"),
BlockPosArgument.getSpawnablePos(c, "pos"),
WorldCoordinates.ZERO_ROTATION
)
)
.then(
Commands.argument("rotation", RotationArgument.rotation())
.executes(
c -> setSpawn(
c.getSource(),
EntityArgument.getPlayers(c, "targets"),
BlockPosArgument.getSpawnablePos(c, "pos"),
RotationArgument.getRotation(c, "rotation")
)
)
)
)
)
);
}
private static int setSpawn(CommandSourceStack source, Collection<ServerPlayer> targets, BlockPos pos, Coordinates rotation) {
ResourceKey<Level> dimension = source.getLevel().dimension();
Vec2 rotationVector = rotation.getRotation(source);
float yaw = Mth.wrapDegrees(rotationVector.y);
float pitch = Mth.clamp(rotationVector.x, -90.0F, 90.0F);
for (ServerPlayer target : targets) {
target.setRespawnPosition(new ServerPlayer.RespawnConfig(LevelData.RespawnData.of(dimension, pos, yaw, pitch), true), false);
}
String dimensionName = dimension.identifier().toString();
if (targets.size() == 1) {
source.sendSuccess(
() -> Component.translatable(
"commands.spawnpoint.success.single",
pos.getX(),
pos.getY(),
pos.getZ(),
yaw,
pitch,
dimensionName,
targets.iterator().next().getDisplayName()
),
true
);
} else {
source.sendSuccess(
() -> Component.translatable(
"commands.spawnpoint.success.multiple", pos.getX(), pos.getY(), pos.getZ(), yaw, pitch, dimensionName, targets.size()
),
true
);
}
return targets.size();
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityArgument.getPlayers(), EntityArgument.players()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
BlockPosArgument.blockPos(), BlockPosArgument.getSpawnablePos()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
RotationArgument.getRotation(), RotationArgument.rotation()
- 引用位置:
-
- 引用位置:
参数/方法调用 - 关联成员:
BlockPos.containing()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Component.translatable()
- 引用位置:
-
- 引用位置:
参数/方法调用/构造调用 - 关联成员:
RespawnConfig(), ServerPlayer.RespawnConfig()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.clamp(), Mth.wrapDegrees()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
LevelData.RespawnData.of()
- 引用位置: