SetPlayerIdleTimeoutCommand.java
net.minecraft.server.commands.SetPlayerIdleTimeoutCommand
信息
- 全限定名:net.minecraft.server.commands.SetPlayerIdleTimeoutCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/SetPlayerIdleTimeoutCommand.java
- 起始行号:L9
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L10
- 方法名:register
- 源码定位:L10
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
private static int setIdleTimeout(CommandSourceStack source, int time) @ L21
- 方法名:setIdleTimeout
- 源码定位:L21
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- time: int
说明:
TODO
代码
public class SetPlayerIdleTimeoutCommand {
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(
Commands.literal("setidletimeout")
.requires(Commands.hasPermission(Commands.LEVEL_ADMINS))
.then(
Commands.argument("minutes", IntegerArgumentType.integer(0))
.executes(c -> setIdleTimeout(c.getSource(), IntegerArgumentType.getInteger(c, "minutes")))
)
);
}
private static int setIdleTimeout(CommandSourceStack source, int time) {
source.getServer().setPlayerIdleTimeout(time);
if (time > 0) {
source.sendSuccess(() -> Component.translatable("commands.setidletimeout.success", time), true);
} else {
source.sendSuccess(() -> Component.translatable("commands.setidletimeout.success.disabled"), true);
}
return time;
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Component.translatable()
- 引用位置: