SetPlayerIdleTimeoutCommand.java

net.minecraft.server.commands.SetPlayerIdleTimeoutCommand

信息

  • 全限定名:net.minecraft.server.commands.SetPlayerIdleTimeoutCommand
  • 类型:public class
  • 包:net.minecraft.server.commands
  • 源码路径:src/main/java/net/minecraft/server/commands/SetPlayerIdleTimeoutCommand.java
  • 起始行号:L9
  • 职责:

    TODO

字段/常量

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L10

  • 方法名:register
  • 源码定位:L10
  • 返回类型:void
  • 修饰符:public static

参数:

  • dispatcher: CommandDispatcher

说明:

TODO

private static int setIdleTimeout(CommandSourceStack source, int time) @ L21

  • 方法名:setIdleTimeout
  • 源码定位:L21
  • 返回类型:int
  • 修饰符:private static

参数:

  • source: CommandSourceStack
  • time: int

说明:

TODO

代码

public class SetPlayerIdleTimeoutCommand {
    public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
        dispatcher.register(
            Commands.literal("setidletimeout")
                .requires(Commands.hasPermission(Commands.LEVEL_ADMINS))
                .then(
                    Commands.argument("minutes", IntegerArgumentType.integer(0))
                        .executes(c -> setIdleTimeout(c.getSource(), IntegerArgumentType.getInteger(c, "minutes")))
                )
        );
    }
 
    private static int setIdleTimeout(CommandSourceStack source, int time) {
        source.getServer().setPlayerIdleTimeout(time);
        if (time > 0) {
            source.sendSuccess(() -> Component.translatable("commands.setidletimeout.success", time), true);
        } else {
            source.sendSuccess(() -> Component.translatable("commands.setidletimeout.success.disabled"), true);
        }
 
        return time;
    }
}

引用的其他类

  • CommandSourceStack

    • 引用位置: 参数
  • Commands

    • 引用位置: 方法调用
    • 关联成员: Commands.argument(), Commands.hasPermission(), Commands.literal()
  • Component

    • 引用位置: 方法调用
    • 关联成员: Component.translatable()