ReloadCommand.java
net.minecraft.server.commands.ReloadCommand
信息
- 全限定名:net.minecraft.server.commands.ReloadCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/ReloadCommand.java
- 起始行号:L15
- 职责:
TODO
字段/常量
LOGGER- 类型:
Logger - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void reloadPacks(Collection<String> selectedPacks, CommandSourceStack source) @ L18
- 方法名:reloadPacks
- 源码定位:L18
- 返回类型:void
- 修饰符:public static
参数:
- selectedPacks: Collection
- source: CommandSourceStack
说明:
TODO
private static Collection<String> discoverNewPacks(PackRepository packRepository, WorldData worldData, Collection<String> currentPacks) @ L26
- 方法名:discoverNewPacks
- 源码定位:L26
- 返回类型:Collection
- 修饰符:private static
参数:
- packRepository: PackRepository
- worldData: WorldData
- currentPacks: Collection
说明:
TODO
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L40
- 方法名:register
- 源码定位:L40
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
代码
public class ReloadCommand {
private static final Logger LOGGER = LogUtils.getLogger();
public static void reloadPacks(Collection<String> selectedPacks, CommandSourceStack source) {
source.getServer().reloadResources(selectedPacks).exceptionally(throwable -> {
LOGGER.warn("Failed to execute reload", throwable);
source.sendFailure(Component.translatable("commands.reload.failure"));
return null;
});
}
private static Collection<String> discoverNewPacks(PackRepository packRepository, WorldData worldData, Collection<String> currentPacks) {
packRepository.reload();
Collection<String> selected = Lists.newArrayList(currentPacks);
Collection<String> disabled = worldData.getDataConfiguration().dataPacks().getDisabled();
for (String pack : packRepository.getAvailableIds()) {
if (!disabled.contains(pack) && !selected.contains(pack)) {
selected.add(pack);
}
}
return selected;
}
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(Commands.literal("reload").requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS)).executes(s -> {
CommandSourceStack source = s.getSource();
MinecraftServer server = source.getServer();
PackRepository packRepository = server.getPackRepository();
WorldData worldData = server.getWorldData();
Collection<String> currentPacks = packRepository.getSelectedIds();
Collection<String> newSelectedPacks = discoverNewPacks(packRepository, worldData, currentPacks);
source.sendSuccess(() -> Component.translatable("commands.reload.success"), true);
reloadPacks(newSelectedPacks, source);
return 0;
}));
}
}引用的其他类
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参数
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方法调用 - 关联成员:
Commands.hasPermission(), Commands.literal()
- 引用位置:
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方法调用 - 关联成员:
Component.translatable()
- 引用位置:
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参数
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参数
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