ParticleCommand.java

net.minecraft.server.commands.ParticleCommand

信息

  • 全限定名:net.minecraft.server.commands.ParticleCommand
  • 类型:public class
  • 包:net.minecraft.server.commands
  • 源码路径:src/main/java/net/minecraft/server/commands/ParticleCommand.java
  • 起始行号:L21
  • 职责:

    TODO

字段/常量

  • ERROR_FAILED
    • 类型: SimpleCommandExceptionType
    • 修饰符: private static final
    • 源码定位: L22
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext context) @ L24

  • 方法名:register
  • 源码定位:L24
  • 返回类型:void
  • 修饰符:public static

参数:

  • dispatcher: CommandDispatcher
  • context: CommandBuildContext

说明:

TODO

private static int sendParticles(CommandSourceStack source, ParticleOptions particle, Vec3 pos, Vec3 delta, float speed, int count, boolean force, Collection<ServerPlayer> players) @ L142

  • 方法名:sendParticles
  • 源码定位:L142
  • 返回类型:int
  • 修饰符:private static

参数:

  • source: CommandSourceStack
  • particle: ParticleOptions
  • pos: Vec3
  • delta: Vec3
  • speed: float
  • count: int
  • force: boolean
  • players: Collection

说明:

TODO

代码

public class ParticleCommand {
    private static final SimpleCommandExceptionType ERROR_FAILED = new SimpleCommandExceptionType(Component.translatable("commands.particle.failed"));
 
    public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext context) {
        dispatcher.register(
            Commands.literal("particle")
                .requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))
                .then(
                    Commands.argument("name", ParticleArgument.particle(context))
                        .executes(
                            c -> sendParticles(
                                c.getSource(),
                                ParticleArgument.getParticle(c, "name"),
                                c.getSource().getPosition(),
                                Vec3.ZERO,
                                0.0F,
                                0,
                                false,
                                c.getSource().getServer().getPlayerList().getPlayers()
                            )
                        )
                        .then(
                            Commands.argument("pos", Vec3Argument.vec3())
                                .executes(
                                    c -> sendParticles(
                                        c.getSource(),
                                        ParticleArgument.getParticle(c, "name"),
                                        Vec3Argument.getVec3(c, "pos"),
                                        Vec3.ZERO,
                                        0.0F,
                                        0,
                                        false,
                                        c.getSource().getServer().getPlayerList().getPlayers()
                                    )
                                )
                                .then(
                                    Commands.argument("delta", Vec3Argument.vec3(false))
                                        .then(
                                            Commands.argument("speed", FloatArgumentType.floatArg(0.0F))
                                                .then(
                                                    Commands.argument("count", IntegerArgumentType.integer(0))
                                                        .executes(
                                                            c -> sendParticles(
                                                                c.getSource(),
                                                                ParticleArgument.getParticle(c, "name"),
                                                                Vec3Argument.getVec3(c, "pos"),
                                                                Vec3Argument.getVec3(c, "delta"),
                                                                FloatArgumentType.getFloat(c, "speed"),
                                                                IntegerArgumentType.getInteger(c, "count"),
                                                                false,
                                                                c.getSource().getServer().getPlayerList().getPlayers()
                                                            )
                                                        )
                                                        .then(
                                                            Commands.literal("force")
                                                                .executes(
                                                                    c -> sendParticles(
                                                                        c.getSource(),
                                                                        ParticleArgument.getParticle(c, "name"),
                                                                        Vec3Argument.getVec3(c, "pos"),
                                                                        Vec3Argument.getVec3(c, "delta"),
                                                                        FloatArgumentType.getFloat(c, "speed"),
                                                                        IntegerArgumentType.getInteger(c, "count"),
                                                                        true,
                                                                        c.getSource().getServer().getPlayerList().getPlayers()
                                                                    )
                                                                )
                                                                .then(
                                                                    Commands.argument("viewers", EntityArgument.players())
                                                                        .executes(
                                                                            c -> sendParticles(
                                                                                c.getSource(),
                                                                                ParticleArgument.getParticle(c, "name"),
                                                                                Vec3Argument.getVec3(c, "pos"),
                                                                                Vec3Argument.getVec3(c, "delta"),
                                                                                FloatArgumentType.getFloat(c, "speed"),
                                                                                IntegerArgumentType.getInteger(c, "count"),
                                                                                true,
                                                                                EntityArgument.getPlayers(c, "viewers")
                                                                            )
                                                                        )
                                                                )
                                                        )
                                                        .then(
                                                            Commands.literal("normal")
                                                                .executes(
                                                                    c -> sendParticles(
                                                                        c.getSource(),
                                                                        ParticleArgument.getParticle(c, "name"),
                                                                        Vec3Argument.getVec3(c, "pos"),
                                                                        Vec3Argument.getVec3(c, "delta"),
                                                                        FloatArgumentType.getFloat(c, "speed"),
                                                                        IntegerArgumentType.getInteger(c, "count"),
                                                                        false,
                                                                        c.getSource().getServer().getPlayerList().getPlayers()
                                                                    )
                                                                )
                                                                .then(
                                                                    Commands.argument("viewers", EntityArgument.players())
                                                                        .executes(
                                                                            c -> sendParticles(
                                                                                c.getSource(),
                                                                                ParticleArgument.getParticle(c, "name"),
                                                                                Vec3Argument.getVec3(c, "pos"),
                                                                                Vec3Argument.getVec3(c, "delta"),
                                                                                FloatArgumentType.getFloat(c, "speed"),
                                                                                IntegerArgumentType.getInteger(c, "count"),
                                                                                false,
                                                                                EntityArgument.getPlayers(c, "viewers")
                                                                            )
                                                                        )
                                                                )
                                                        )
                                                )
                                        )
                                )
                        )
                )
        );
    }
 
    private static int sendParticles(
        CommandSourceStack source, ParticleOptions particle, Vec3 pos, Vec3 delta, float speed, int count, boolean force, Collection<ServerPlayer> players
    ) throws CommandSyntaxException {
        int result = 0;
 
        for (ServerPlayer player : players) {
            if (source.getLevel().sendParticles(player, particle, force, false, pos.x, pos.y, pos.z, count, delta.x, delta.y, delta.z, speed)) {
                result++;
            }
        }
 
        if (result == 0) {
            throw ERROR_FAILED.create();
        } else {
            source.sendSuccess(
                () -> Component.translatable("commands.particle.success", BuiltInRegistries.PARTICLE_TYPE.getKey(particle.getType()).toString()), true
            );
            return result;
        }
    }
}

引用的其他类

  • CommandBuildContext

    • 引用位置: 参数
  • CommandSourceStack

    • 引用位置: 参数
  • Commands

    • 引用位置: 方法调用
    • 关联成员: Commands.argument(), Commands.hasPermission(), Commands.literal()
  • EntityArgument

    • 引用位置: 方法调用
    • 关联成员: EntityArgument.getPlayers(), EntityArgument.players()
  • ParticleArgument

    • 引用位置: 方法调用
    • 关联成员: ParticleArgument.getParticle(), ParticleArgument.particle()
  • Vec3Argument

    • 引用位置: 方法调用
    • 关联成员: Vec3Argument.getVec3(), Vec3Argument.vec3()
  • ParticleOptions

    • 引用位置: 参数
  • Component

    • 引用位置: 方法调用
    • 关联成员: Component.translatable()
  • ServerPlayer

    • 引用位置: 参数
  • Vec3

    • 引用位置: 参数