KickCommand.java
net.minecraft.server.commands.KickCommand
信息
- 全限定名:net.minecraft.server.commands.KickCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/KickCommand.java
- 起始行号:L14
- 职责:
TODO
字段/常量
-
ERROR_KICKING_OWNER- 类型:
SimpleCommandExceptionType - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
ERROR_SINGLEPLAYER- 类型:
SimpleCommandExceptionType - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L20
- 方法名:register
- 源码定位:L20
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
private static int kickPlayers(CommandSourceStack source, Collection<ServerPlayer> players, Component reason) @ L37
- 方法名:kickPlayers
- 源码定位:L37
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- players: Collection
- reason: Component
说明:
TODO
代码
public class KickCommand {
private static final SimpleCommandExceptionType ERROR_KICKING_OWNER = new SimpleCommandExceptionType(Component.translatable("commands.kick.owner.failed"));
private static final SimpleCommandExceptionType ERROR_SINGLEPLAYER = new SimpleCommandExceptionType(
Component.translatable("commands.kick.singleplayer.failed")
);
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
dispatcher.register(
Commands.literal("kick")
.requires(Commands.hasPermission(Commands.LEVEL_ADMINS))
.then(
Commands.argument("targets", EntityArgument.players())
.executes(
c -> kickPlayers(c.getSource(), EntityArgument.getPlayers(c, "targets"), Component.translatable("multiplayer.disconnect.kicked"))
)
.then(
Commands.argument("reason", MessageArgument.message())
.executes(c -> kickPlayers(c.getSource(), EntityArgument.getPlayers(c, "targets"), MessageArgument.getMessage(c, "reason")))
)
)
);
}
private static int kickPlayers(CommandSourceStack source, Collection<ServerPlayer> players, Component reason) throws CommandSyntaxException {
if (!source.getServer().isPublished()) {
throw ERROR_SINGLEPLAYER.create();
} else {
int count = 0;
for (ServerPlayer player : players) {
if (!source.getServer().isSingleplayerOwner(player.nameAndId())) {
player.connection.disconnect(reason);
source.sendSuccess(() -> Component.translatable("commands.kick.success", player.getDisplayName(), reason), true);
count++;
}
}
if (count == 0) {
throw ERROR_KICKING_OWNER.create();
} else {
return count;
}
}
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityArgument.getPlayers(), EntityArgument.players()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
MessageArgument.getMessage(), MessageArgument.message()
- 引用位置:
-
- 引用位置:
参数/方法调用 - 关联成员:
Component.translatable()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: