GameRuleCommand.java
net.minecraft.server.commands.GameRuleCommand
信息
- 全限定名:net.minecraft.server.commands.GameRuleCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/GameRuleCommand.java
- 起始行号:L14
- 职责:
TODO
字段/常量
- 无
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext context) @ L15
- 方法名:register
- 源码定位:L15
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
- context: CommandBuildContext
说明:
TODO
private static <T> LiteralArgumentBuilder<CommandSourceStack> buildRuleArguments(GameRule<T> gameRule, LiteralArgumentBuilder<CommandSourceStack> ruleLiteral) @ L28
- 方法名:buildRuleArguments
- 源码定位:L28
- 返回类型:
LiteralArgumentBuilder - 修饰符:private static
参数:
- gameRule: GameRule
- ruleLiteral: LiteralArgumentBuilder
说明:
TODO
private static <T> int setRule(CommandContext<CommandSourceStack> context, GameRule<T> gameRule) @ L35
- 方法名:setRule
- 源码定位:L35
- 返回类型:
int - 修饰符:private static
参数:
- context: CommandContext
- gameRule: GameRule
说明:
TODO
private static <T> int queryRule(CommandSourceStack source, GameRule<T> gameRule) @ L43
- 方法名:queryRule
- 源码定位:L43
- 返回类型:
int - 修饰符:private static
参数:
- source: CommandSourceStack
- gameRule: GameRule
说明:
TODO
代码
public class GameRuleCommand {
public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext context) {
final LiteralArgumentBuilder<CommandSourceStack> base = Commands.literal("gamerule").requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS));
new GameRules(context.enabledFeatures()).visitGameRuleTypes(new GameRuleTypeVisitor() {
@Override
public <T> void visit(GameRule<T> gameRule) {
LiteralArgumentBuilder<CommandSourceStack> unqualified = Commands.literal(gameRule.id());
LiteralArgumentBuilder<CommandSourceStack> qualified = Commands.literal(gameRule.getIdentifier().toString());
base.then(GameRuleCommand.buildRuleArguments(gameRule, unqualified)).then(GameRuleCommand.buildRuleArguments(gameRule, qualified));
}
});
dispatcher.register(base);
}
private static <T> LiteralArgumentBuilder<CommandSourceStack> buildRuleArguments(
GameRule<T> gameRule, LiteralArgumentBuilder<CommandSourceStack> ruleLiteral
) {
return ruleLiteral.executes(c -> queryRule(c.getSource(), gameRule))
.then(Commands.argument("value", gameRule.argument()).executes(c -> setRule(c, gameRule)));
}
private static <T> int setRule(CommandContext<CommandSourceStack> context, GameRule<T> gameRule) {
CommandSourceStack source = context.getSource();
T value = context.getArgument("value", gameRule.valueClass());
source.getLevel().getGameRules().set(gameRule, value, context.getSource().getServer());
source.sendSuccess(() -> Component.translatable("commands.gamerule.set", gameRule.id(), gameRule.serialize(value)), true);
return gameRule.getCommandResult(value);
}
private static <T> int queryRule(CommandSourceStack source, GameRule<T> gameRule) {
T value = source.getLevel().getGameRules().get(gameRule);
source.sendSuccess(() -> Component.translatable("commands.gamerule.query", gameRule.id(), gameRule.serialize(value)), false);
return gameRule.getCommandResult(value);
}
}引用的其他类
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参数
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-
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参数/返回值
- 引用位置:
-
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方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
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方法调用 - 关联成员:
Component.translatable()
- 引用位置:
-
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参数
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-
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构造调用 - 关联成员:
GameRuleTypeVisitor()
- 引用位置:
-
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构造调用 - 关联成员:
GameRules()
- 引用位置: