ExperienceCommand.java
net.minecraft.server.commands.ExperienceCommand
信息
- 全限定名:net.minecraft.server.commands.ExperienceCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/ExperienceCommand.java
- 起始行号:L20
- 职责:
TODO
字段/常量
ERROR_SET_POINTS_INVALID- 类型:
SimpleCommandExceptionType - 修饰符:
private static final - 源码定位:
L21 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.server.commands.ExperienceCommand.Type- 类型:
enum - 修饰符:
private static - 源码定位:
L173 - 说明:
TODO
- 类型:
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L25
- 方法名:register
- 源码定位:L25
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
private static int queryExperience(CommandSourceStack source, ServerPlayer target, ExperienceCommand.Type type) @ L125
- 方法名:queryExperience
- 源码定位:L125
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- target: ServerPlayer
- type: ExperienceCommand.Type
说明:
TODO
private static int addExperience(CommandSourceStack source, Collection<?extends ServerPlayer> players, int amount, ExperienceCommand.Type type) @ L131
- 方法名:addExperience
- 源码定位:L131
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- players: Collection<?extends ServerPlayer>
- amount: int
- type: ExperienceCommand.Type
说明:
TODO
private static int setExperience(CommandSourceStack source, Collection<?extends ServerPlayer> players, int amount, ExperienceCommand.Type type) @ L148
- 方法名:setExperience
- 源码定位:L148
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- players: Collection<?extends ServerPlayer>
- amount: int
- type: ExperienceCommand.Type
说明:
TODO
代码
public class ExperienceCommand {
private static final SimpleCommandExceptionType ERROR_SET_POINTS_INVALID = new SimpleCommandExceptionType(
Component.translatable("commands.experience.set.points.invalid")
);
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
LiteralCommandNode<CommandSourceStack> command = dispatcher.register(
Commands.literal("experience")
.requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))
.then(
Commands.literal("add")
.then(
Commands.argument("target", EntityArgument.players())
.then(
Commands.argument("amount", IntegerArgumentType.integer())
.executes(
c -> addExperience(
c.getSource(),
EntityArgument.getPlayers(c, "target"),
IntegerArgumentType.getInteger(c, "amount"),
ExperienceCommand.Type.POINTS
)
)
.then(
Commands.literal("points")
.executes(
c -> addExperience(
c.getSource(),
EntityArgument.getPlayers(c, "target"),
IntegerArgumentType.getInteger(c, "amount"),
ExperienceCommand.Type.POINTS
)
)
)
.then(
Commands.literal("levels")
.executes(
c -> addExperience(
c.getSource(),
EntityArgument.getPlayers(c, "target"),
IntegerArgumentType.getInteger(c, "amount"),
ExperienceCommand.Type.LEVELS
)
)
)
)
)
)
.then(
Commands.literal("set")
.then(
Commands.argument("target", EntityArgument.players())
.then(
Commands.argument("amount", IntegerArgumentType.integer(0))
.executes(
c -> setExperience(
c.getSource(),
EntityArgument.getPlayers(c, "target"),
IntegerArgumentType.getInteger(c, "amount"),
ExperienceCommand.Type.POINTS
)
)
.then(
Commands.literal("points")
.executes(
c -> setExperience(
c.getSource(),
EntityArgument.getPlayers(c, "target"),
IntegerArgumentType.getInteger(c, "amount"),
ExperienceCommand.Type.POINTS
)
)
)
.then(
Commands.literal("levels")
.executes(
c -> setExperience(
c.getSource(),
EntityArgument.getPlayers(c, "target"),
IntegerArgumentType.getInteger(c, "amount"),
ExperienceCommand.Type.LEVELS
)
)
)
)
)
)
.then(
Commands.literal("query")
.then(
Commands.argument("target", EntityArgument.player())
.then(
Commands.literal("points")
.executes(c -> queryExperience(c.getSource(), EntityArgument.getPlayer(c, "target"), ExperienceCommand.Type.POINTS))
)
.then(
Commands.literal("levels")
.executes(c -> queryExperience(c.getSource(), EntityArgument.getPlayer(c, "target"), ExperienceCommand.Type.LEVELS))
)
)
)
);
dispatcher.register(Commands.literal("xp").requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS)).redirect(command));
}
private static int queryExperience(CommandSourceStack source, ServerPlayer target, ExperienceCommand.Type type) {
int result = type.query.applyAsInt(target);
source.sendSuccess(() -> Component.translatable("commands.experience.query." + type.name, target.getDisplayName(), result), false);
return result;
}
private static int addExperience(CommandSourceStack source, Collection<? extends ServerPlayer> players, int amount, ExperienceCommand.Type type) {
for (ServerPlayer player : players) {
type.add.accept(player, amount);
}
if (players.size() == 1) {
source.sendSuccess(
() -> Component.translatable("commands.experience.add." + type.name + ".success.single", amount, players.iterator().next().getDisplayName()),
true
);
} else {
source.sendSuccess(() -> Component.translatable("commands.experience.add." + type.name + ".success.multiple", amount, players.size()), true);
}
return players.size();
}
private static int setExperience(CommandSourceStack source, Collection<? extends ServerPlayer> players, int amount, ExperienceCommand.Type type) throws CommandSyntaxException {
int success = 0;
for (ServerPlayer player : players) {
if (type.set.test(player, amount)) {
success++;
}
}
if (success == 0) {
throw ERROR_SET_POINTS_INVALID.create();
} else {
if (players.size() == 1) {
source.sendSuccess(
() -> Component.translatable("commands.experience.set." + type.name + ".success.single", amount, players.iterator().next().getDisplayName()),
true
);
} else {
source.sendSuccess(() -> Component.translatable("commands.experience.set." + type.name + ".success.multiple", amount, players.size()), true);
}
return players.size();
}
}
private static enum Type {
POINTS("points", Player::giveExperiencePoints, (p, a) -> {
if (a >= p.getXpNeededForNextLevel()) {
return false;
} else {
p.setExperiencePoints(a);
return true;
}
}, p -> Mth.floor(p.experienceProgress * p.getXpNeededForNextLevel())),
LEVELS("levels", ServerPlayer::giveExperienceLevels, (p, a) -> {
p.setExperienceLevels(a);
return true;
}, p -> p.experienceLevel);
public final BiConsumer<ServerPlayer, Integer> add;
public final BiPredicate<ServerPlayer, Integer> set;
public final String name;
private final ToIntFunction<ServerPlayer> query;
private Type(String name, BiConsumer<ServerPlayer, Integer> add, BiPredicate<ServerPlayer, Integer> set, ToIntFunction<ServerPlayer> query) {
this.add = add;
this.name = name;
this.set = set;
this.query = query;
}
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityArgument.getPlayer(), EntityArgument.getPlayers(), EntityArgument.player(), EntityArgument.players()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Component.translatable()
- 引用位置:
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Mth.floor()
- 引用位置: