DifficultyCommand.java
net.minecraft.server.commands.DifficultyCommand
信息
- 全限定名:net.minecraft.server.commands.DifficultyCommand
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/DifficultyCommand.java
- 起始行号:L13
- 职责:
TODO
字段/常量
ERROR_ALREADY_SAME_DIFFICULTY- 类型:
DynamicCommandExceptionType - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) @ L18
- 方法名:register
- 源码定位:L18
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
说明:
TODO
public static int setDifficulty(CommandSourceStack source, Difficulty difficulty) @ L32
- 方法名:setDifficulty
- 源码定位:L32
- 返回类型:int
- 修饰符:public static
参数:
- source: CommandSourceStack
- difficulty: Difficulty
说明:
TODO
代码
public class DifficultyCommand {
private static final DynamicCommandExceptionType ERROR_ALREADY_SAME_DIFFICULTY = new DynamicCommandExceptionType(
difficulty -> Component.translatableEscape("commands.difficulty.failure", difficulty)
);
public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
LiteralArgumentBuilder<CommandSourceStack> command = Commands.literal("difficulty");
for (Difficulty difficulty : Difficulty.values()) {
command.then(Commands.literal(difficulty.getSerializedName()).executes(c -> setDifficulty(c.getSource(), difficulty)));
}
dispatcher.register(command.requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS)).executes(c -> {
Difficulty difficultyx = c.getSource().getLevel().getDifficulty();
c.getSource().sendSuccess(() -> Component.translatable("commands.difficulty.query", difficultyx.getDisplayName()), false);
return difficultyx.getId();
}));
}
public static int setDifficulty(CommandSourceStack source, Difficulty difficulty) throws CommandSyntaxException {
MinecraftServer server = source.getServer();
if (server.getWorldData().getDifficulty() == difficulty) {
throw ERROR_ALREADY_SAME_DIFFICULTY.create(difficulty.getSerializedName());
} else {
server.setDifficulty(difficulty, true);
source.sendSuccess(() -> Component.translatable("commands.difficulty.success", difficulty.getDisplayName()), true);
return 0;
}
}
}引用的其他类
-
- 引用位置:
参数
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Component.translatable(), Component.translatableEscape()
- 引用位置:
-
- 引用位置:
参数/方法调用 - 关联成员:
Difficulty.values()
- 引用位置: