ClearInventoryCommands.java
net.minecraft.server.commands.ClearInventoryCommands
信息
- 全限定名:net.minecraft.server.commands.ClearInventoryCommands
- 类型:public class
- 包:net.minecraft.server.commands
- 源码路径:src/main/java/net/minecraft/server/commands/ClearInventoryCommands.java
- 起始行号:L19
- 职责:
TODO
字段/常量
-
ERROR_SINGLE- 类型:
DynamicCommandExceptionType - 修饰符:
private static final - 源码定位:
L20 - 说明:
TODO
- 类型:
-
ERROR_MULTIPLE- 类型:
DynamicCommandExceptionType - 修饰符:
private static final - 源码定位:
L23 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext context) @ L27
- 方法名:register
- 源码定位:L27
- 返回类型:void
- 修饰符:public static
参数:
- dispatcher: CommandDispatcher
- context: CommandBuildContext
说明:
TODO
private static int clearUnlimited(CommandSourceStack source, Collection<ServerPlayer> players, Predicate<ItemStack> predicate) @ L58
- 方法名:clearUnlimited
- 源码定位:L58
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- players: Collection
- predicate: Predicate
说明:
TODO
private static int clearInventory(CommandSourceStack source, Collection<ServerPlayer> players, Predicate<ItemStack> predicate, int maxCount) @ L62
- 方法名:clearInventory
- 源码定位:L62
- 返回类型:int
- 修饰符:private static
参数:
- source: CommandSourceStack
- players: Collection
- predicate: Predicate
- maxCount: int
说明:
TODO
代码
public class ClearInventoryCommands {
private static final DynamicCommandExceptionType ERROR_SINGLE = new DynamicCommandExceptionType(
name -> Component.translatableEscape("clear.failed.single", name)
);
private static final DynamicCommandExceptionType ERROR_MULTIPLE = new DynamicCommandExceptionType(
count -> Component.translatableEscape("clear.failed.multiple", count)
);
public static void register(CommandDispatcher<CommandSourceStack> dispatcher, CommandBuildContext context) {
dispatcher.register(
Commands.literal("clear")
.requires(Commands.hasPermission(Commands.LEVEL_GAMEMASTERS))
.executes(c -> clearUnlimited(c.getSource(), Collections.singleton(c.getSource().getPlayerOrException()), i -> true))
.then(
Commands.argument("targets", EntityArgument.players())
.executes(c -> clearUnlimited(c.getSource(), EntityArgument.getPlayers(c, "targets"), i -> true))
.then(
Commands.argument("item", ItemPredicateArgument.itemPredicate(context))
.executes(
c -> clearUnlimited(
c.getSource(), EntityArgument.getPlayers(c, "targets"), ItemPredicateArgument.getItemPredicate(c, "item")
)
)
.then(
Commands.argument("maxCount", IntegerArgumentType.integer(0))
.executes(
c -> clearInventory(
c.getSource(),
EntityArgument.getPlayers(c, "targets"),
ItemPredicateArgument.getItemPredicate(c, "item"),
IntegerArgumentType.getInteger(c, "maxCount")
)
)
)
)
)
);
}
private static int clearUnlimited(CommandSourceStack source, Collection<ServerPlayer> players, Predicate<ItemStack> predicate) throws CommandSyntaxException {
return clearInventory(source, players, predicate, -1);
}
private static int clearInventory(CommandSourceStack source, Collection<ServerPlayer> players, Predicate<ItemStack> predicate, int maxCount) throws CommandSyntaxException {
int count = 0;
for (ServerPlayer player : players) {
count += player.getInventory().clearOrCountMatchingItems(predicate, maxCount, player.inventoryMenu.getCraftSlots());
player.containerMenu.broadcastChanges();
player.inventoryMenu.slotsChanged(player.getInventory());
}
if (count == 0) {
if (players.size() == 1) {
throw ERROR_SINGLE.create(players.iterator().next().getName());
} else {
throw ERROR_MULTIPLE.create(players.size());
}
} else {
int finalCount = count;
if (maxCount == 0) {
if (players.size() == 1) {
source.sendSuccess(() -> Component.translatable("commands.clear.test.single", finalCount, players.iterator().next().getDisplayName()), true);
} else {
source.sendSuccess(() -> Component.translatable("commands.clear.test.multiple", finalCount, players.size()), true);
}
} else if (players.size() == 1) {
source.sendSuccess(() -> Component.translatable("commands.clear.success.single", finalCount, players.iterator().next().getDisplayName()), true);
} else {
source.sendSuccess(() -> Component.translatable("commands.clear.success.multiple", finalCount, players.size()), true);
}
return count;
}
}
}引用的其他类
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参数
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参数
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方法调用 - 关联成员:
Commands.argument(), Commands.hasPermission(), Commands.literal()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
EntityArgument.getPlayers(), EntityArgument.players()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
ItemPredicateArgument.getItemPredicate(), ItemPredicateArgument.itemPredicate()
- 引用位置:
-
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方法调用 - 关联成员:
Component.translatable(), Component.translatableEscape()
- 引用位置:
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参数
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参数
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