Eula.java
net.minecraft.server.Eula
信息
- 全限定名:net.minecraft.server.Eula
- 类型:public class
- 包:net.minecraft.server
- 源码路径:src/main/java/net/minecraft/server/Eula.java
- 起始行号:L13
- 职责:
TODO
字段/常量
-
LOGGER- 类型:
Logger - 修饰符:
private static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
file- 类型:
Path - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
agreed- 类型:
boolean - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public Eula(Path file) @ L18
- 构造器名:Eula
- 源码定位:L18
- 修饰符:public
参数:
- file: Path
说明:
TODO
方法
下面的方法块按源码顺序生成。
private boolean readFile() @ L23
- 方法名:readFile
- 源码定位:L23
- 返回类型:boolean
- 修饰符:private
参数:
- 无
说明:
TODO
public boolean hasAgreedToEULA() @ L40
- 方法名:hasAgreedToEULA
- 源码定位:L40
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
private void saveDefaults() @ L44
- 方法名:saveDefaults
- 源码定位:L44
- 返回类型:void
- 修饰符:private
参数:
- 无
说明:
TODO
代码
public class Eula {
private static final Logger LOGGER = LogUtils.getLogger();
private final Path file;
private final boolean agreed;
public Eula(Path file) {
this.file = file;
this.agreed = SharedConstants.IS_RUNNING_IN_IDE || this.readFile();
}
private boolean readFile() {
try {
boolean var3;
try (InputStream input = Files.newInputStream(this.file)) {
Properties properties = new Properties();
properties.load(input);
var3 = Boolean.parseBoolean(properties.getProperty("eula", "false"));
}
return var3;
} catch (Exception var6) {
LOGGER.warn("Failed to load {}", this.file);
this.saveDefaults();
return false;
}
}
public boolean hasAgreedToEULA() {
return this.agreed;
}
private void saveDefaults() {
if (!SharedConstants.IS_RUNNING_IN_IDE) {
try (OutputStream output = Files.newOutputStream(this.file)) {
Properties properties = new Properties();
properties.setProperty("eula", "false");
properties.store(output, "By changing the setting below to TRUE you are indicating your agreement to our EULA (" + CommonLinks.EULA + ").");
} catch (Exception var6) {
LOGGER.warn("Failed to save {}", this.file, var6);
}
}
}
}引用的其他类
- 无