RepeatedNarrator.java
net.minecraft.realms.RepeatedNarrator
信息
- 全限定名:net.minecraft.realms.RepeatedNarrator
- 类型:public class
- 包:net.minecraft.realms
- 源码路径:src/main/java/net/minecraft/realms/RepeatedNarrator.java
- 起始行号:L13
- 职责:
TODO
字段/常量
-
permitsPerSecond- 类型:
float - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
params- 类型:
AtomicReference<RepeatedNarrator.Params> - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
net.minecraft.realms.RepeatedNarrator.Params- 类型:
class - 修饰符:
private static - 源码定位:
L34 - 说明:
TODO
- 类型:
构造器
public RepeatedNarrator(Duration repeatDelay) @ L17
- 构造器名:RepeatedNarrator
- 源码定位:L17
- 修饰符:public
参数:
- repeatDelay: Duration
说明:
TODO
方法
下面的方法块按源码顺序生成。
public void narrate(GameNarrator narrator, Component narration) @ L21
- 方法名:narrate
- 源码定位:L21
- 返回类型:void
- 修饰符:public
参数:
- narrator: GameNarrator
- narration: Component
说明:
TODO
代码
@OnlyIn(Dist.CLIENT)
public class RepeatedNarrator {
private final float permitsPerSecond;
private final AtomicReference<RepeatedNarrator.@Nullable Params> params = new AtomicReference<>();
public RepeatedNarrator(Duration repeatDelay) {
this.permitsPerSecond = 1000.0F / (float)repeatDelay.toMillis();
}
public void narrate(GameNarrator narrator, Component narration) {
RepeatedNarrator.Params params = this.params
.updateAndGet(
existing -> existing != null && narration.equals(existing.narration)
? existing
: new RepeatedNarrator.Params(narration, RateLimiter.create(this.permitsPerSecond))
);
if (params.rateLimiter.tryAcquire(1)) {
narrator.saySystemNow(narration);
}
}
@OnlyIn(Dist.CLIENT)
private static class Params {
private final Component narration;
private final RateLimiter rateLimiter;
Params(Component narration, RateLimiter rateLimiter) {
this.narration = narration;
this.rateLimiter = rateLimiter;
}
}
}引用的其他类
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参数
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参数
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