LoginProtocols.java

net.minecraft.network.protocol.login.LoginProtocols

信息

  • 全限定名:net.minecraft.network.protocol.login.LoginProtocols
  • 类型:public class
  • 包:net.minecraft.network.protocol.login
  • 源码路径:src/main/java/net/minecraft/network/protocol/login/LoginProtocols.java
  • 起始行号:L12
  • 职责:

    TODO

字段/常量

  • SERVERBOUND_TEMPLATE

    • 类型: SimpleUnboundProtocol<ServerLoginPacketListener,FriendlyByteBuf>
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • SERVERBOUND

    • 类型: ProtocolInfo<ServerLoginPacketListener>
    • 修饰符: public static final
    • 源码定位: L21
    • 说明:

      TODO

  • CLIENTBOUND_TEMPLATE

    • 类型: SimpleUnboundProtocol<ClientLoginPacketListener,FriendlyByteBuf>
    • 修饰符: public static final
    • 源码定位: L22
    • 说明:

      TODO

  • CLIENTBOUND

    • 类型: ProtocolInfo<ClientLoginPacketListener>
    • 修饰符: public static final
    • 源码定位: L31
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

代码

public class LoginProtocols {
    public static final SimpleUnboundProtocol<ServerLoginPacketListener, FriendlyByteBuf> SERVERBOUND_TEMPLATE = ProtocolInfoBuilder.serverboundProtocol(
        ConnectionProtocol.LOGIN,
        builder -> builder.addPacket(LoginPacketTypes.SERVERBOUND_HELLO, ServerboundHelloPacket.STREAM_CODEC)
            .addPacket(LoginPacketTypes.SERVERBOUND_KEY, ServerboundKeyPacket.STREAM_CODEC)
            .addPacket(LoginPacketTypes.SERVERBOUND_CUSTOM_QUERY_ANSWER, ServerboundCustomQueryAnswerPacket.STREAM_CODEC)
            .addPacket(LoginPacketTypes.SERVERBOUND_LOGIN_ACKNOWLEDGED, ServerboundLoginAcknowledgedPacket.STREAM_CODEC)
            .addPacket(CookiePacketTypes.SERVERBOUND_COOKIE_RESPONSE, ServerboundCookieResponsePacket.STREAM_CODEC)
    );
    public static final ProtocolInfo<ServerLoginPacketListener> SERVERBOUND = SERVERBOUND_TEMPLATE.bind(FriendlyByteBuf::new);
    public static final SimpleUnboundProtocol<ClientLoginPacketListener, FriendlyByteBuf> CLIENTBOUND_TEMPLATE = ProtocolInfoBuilder.clientboundProtocol(
        ConnectionProtocol.LOGIN,
        builder -> builder.addPacket(LoginPacketTypes.CLIENTBOUND_LOGIN_DISCONNECT, ClientboundLoginDisconnectPacket.STREAM_CODEC)
            .addPacket(LoginPacketTypes.CLIENTBOUND_HELLO, ClientboundHelloPacket.STREAM_CODEC)
            .addPacket(LoginPacketTypes.CLIENTBOUND_LOGIN_FINISHED, ClientboundLoginFinishedPacket.STREAM_CODEC)
            .addPacket(LoginPacketTypes.CLIENTBOUND_LOGIN_COMPRESSION, ClientboundLoginCompressionPacket.STREAM_CODEC)
            .addPacket(LoginPacketTypes.CLIENTBOUND_CUSTOM_QUERY, ClientboundCustomQueryPacket.STREAM_CODEC)
            .addPacket(CookiePacketTypes.CLIENTBOUND_COOKIE_REQUEST, ClientboundCookieRequestPacket.STREAM_CODEC)
    );
    public static final ProtocolInfo<ClientLoginPacketListener> CLIENTBOUND = CLIENTBOUND_TEMPLATE.bind(FriendlyByteBuf::new);
}

引用的其他类