ServerboundSignUpdatePacket.java

net.minecraft.network.protocol.game.ServerboundSignUpdatePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundSignUpdatePacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundSignUpdatePacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ServerboundSignUpdatePacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • MAX_STRING_LENGTH

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

  • pos

    • 类型: BlockPos
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • lines

    • 类型: String[]
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

  • isFrontText

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ServerboundSignUpdatePacket(BlockPos pos, boolean isFrontText, String line0, String line1, String line2, String line3) @ L18

  • 构造器名:ServerboundSignUpdatePacket
  • 源码定位:L18
  • 修饰符:public

参数:

  • pos: BlockPos
  • isFrontText: boolean
  • line0: String
  • line1: String
  • line2: String
  • line3: String

说明:

TODO

private ServerboundSignUpdatePacket(FriendlyByteBuf input) @ L24

  • 构造器名:ServerboundSignUpdatePacket
  • 源码定位:L24
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L34

  • 方法名:write
  • 源码定位:L34
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ServerboundSignUpdatePacket> type() @ L43

  • 方法名:type
  • 源码定位:L43
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L48

  • 方法名:handle
  • 源码定位:L48
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

public BlockPos getPos() @ L52

  • 方法名:getPos
  • 源码定位:L52
  • 返回类型:BlockPos
  • 修饰符:public

参数:

说明:

TODO

public boolean isFrontText() @ L56

  • 方法名:isFrontText
  • 源码定位:L56
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public String[] getLines() @ L60

  • 方法名:getLines
  • 源码定位:L60
  • 返回类型:String[]
  • 修饰符:public

参数:

说明:

TODO

代码

public class ServerboundSignUpdatePacket implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundSignUpdatePacket> STREAM_CODEC = Packet.codec(
        ServerboundSignUpdatePacket::write, ServerboundSignUpdatePacket::new
    );
    private static final int MAX_STRING_LENGTH = 384;
    private final BlockPos pos;
    private final String[] lines;
    private final boolean isFrontText;
 
    public ServerboundSignUpdatePacket(BlockPos pos, boolean isFrontText, String line0, String line1, String line2, String line3) {
        this.pos = pos;
        this.isFrontText = isFrontText;
        this.lines = new String[]{line0, line1, line2, line3};
    }
 
    private ServerboundSignUpdatePacket(FriendlyByteBuf input) {
        this.pos = input.readBlockPos();
        this.isFrontText = input.readBoolean();
        this.lines = new String[4];
 
        for (int i = 0; i < 4; i++) {
            this.lines[i] = input.readUtf(384);
        }
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeBlockPos(this.pos);
        output.writeBoolean(this.isFrontText);
 
        for (int i = 0; i < 4; i++) {
            output.writeUtf(this.lines[i]);
        }
    }
 
    @Override
    public PacketType<ServerboundSignUpdatePacket> type() {
        return GamePacketTypes.SERVERBOUND_SIGN_UPDATE;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handleSignUpdate(this);
    }
 
    public BlockPos getPos() {
        return this.pos;
    }
 
    public boolean isFrontText() {
        return this.isFrontText;
    }
 
    public String[] getLines() {
        return this.lines;
    }
}

引用的其他类