ServerboundSetGameRulePacket.java

net.minecraft.network.protocol.game.ServerboundSetGameRulePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundSetGameRulePacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundSetGameRulePacket.java
  • 起始行号:L13
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<ByteBuf,ServerboundSetGameRulePacket>
    • 修饰符: public static final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.network.protocol.game.ServerboundSetGameRulePacket.Entry
    • 类型: record
    • 修饰符: public
    • 源码定位: L27
    • 说明:

      TODO

构造器

方法

下面的方法块按源码顺序生成。

public PacketType<ServerboundSetGameRulePacket> type() @ L18

  • 方法名:type
  • 源码定位:L18
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L23

  • 方法名:handle
  • 源码定位:L23
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

代码

public record ServerboundSetGameRulePacket(List<ServerboundSetGameRulePacket.Entry> entries) implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<ByteBuf, ServerboundSetGameRulePacket> STREAM_CODEC = StreamCodec.composite(
        ServerboundSetGameRulePacket.Entry.STREAM_CODEC.apply(ByteBufCodecs.list()), ServerboundSetGameRulePacket::entries, ServerboundSetGameRulePacket::new
    );
 
    @Override
    public PacketType<ServerboundSetGameRulePacket> type() {
        return GamePacketTypes.SERVERBOUND_SET_GAME_RULE;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handleSetGameRule(this);
    }
 
    public record Entry(ResourceKey<GameRule<?>> gameRuleKey, String value) {
        public static final StreamCodec<ByteBuf, ServerboundSetGameRulePacket.Entry> STREAM_CODEC = StreamCodec.composite(
            ResourceKey.streamCodec(Registries.GAME_RULE),
            ServerboundSetGameRulePacket.Entry::gameRuleKey,
            ByteBufCodecs.STRING_UTF8,
            ServerboundSetGameRulePacket.Entry::value,
            ServerboundSetGameRulePacket.Entry::new
        );
    }
}

引用的其他类