ServerboundRecipeBookChangeSettingsPacket.java
net.minecraft.network.protocol.game.ServerboundRecipeBookChangeSettingsPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ServerboundRecipeBookChangeSettingsPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundRecipeBookChangeSettingsPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ServerboundRecipeBookChangeSettingsPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
bookType- 类型:
RecipeBookType - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
isOpen- 类型:
boolean - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
isFiltering- 类型:
boolean - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ServerboundRecipeBookChangeSettingsPacket(RecipeBookType bookType, boolean isOpen, boolean isFiltering) @ L17
- 构造器名:ServerboundRecipeBookChangeSettingsPacket
- 源码定位:L17
- 修饰符:public
参数:
- bookType: RecipeBookType
- isOpen: boolean
- isFiltering: boolean
说明:
TODO
private ServerboundRecipeBookChangeSettingsPacket(FriendlyByteBuf input) @ L23
- 构造器名:ServerboundRecipeBookChangeSettingsPacket
- 源码定位:L23
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L29
- 方法名:write
- 源码定位:L29
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ServerboundRecipeBookChangeSettingsPacket> type() @ L35
- 方法名:type
- 源码定位:L35
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ServerGamePacketListener listener) @ L40
- 方法名:handle
- 源码定位:L40
- 返回类型:void
- 修饰符:public
参数:
- listener: ServerGamePacketListener
说明:
TODO
public RecipeBookType getBookType() @ L44
- 方法名:getBookType
- 源码定位:L44
- 返回类型:RecipeBookType
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean isOpen() @ L48
- 方法名:isOpen
- 源码定位:L48
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean isFiltering() @ L52
- 方法名:isFiltering
- 源码定位:L52
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ServerboundRecipeBookChangeSettingsPacket implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundRecipeBookChangeSettingsPacket> STREAM_CODEC = Packet.codec(
ServerboundRecipeBookChangeSettingsPacket::write, ServerboundRecipeBookChangeSettingsPacket::new
);
private final RecipeBookType bookType;
private final boolean isOpen;
private final boolean isFiltering;
public ServerboundRecipeBookChangeSettingsPacket(RecipeBookType bookType, boolean isOpen, boolean isFiltering) {
this.bookType = bookType;
this.isOpen = isOpen;
this.isFiltering = isFiltering;
}
private ServerboundRecipeBookChangeSettingsPacket(FriendlyByteBuf input) {
this.bookType = input.readEnum(RecipeBookType.class);
this.isOpen = input.readBoolean();
this.isFiltering = input.readBoolean();
}
private void write(FriendlyByteBuf output) {
output.writeEnum(this.bookType);
output.writeBoolean(this.isOpen);
output.writeBoolean(this.isFiltering);
}
@Override
public PacketType<ServerboundRecipeBookChangeSettingsPacket> type() {
return GamePacketTypes.SERVERBOUND_RECIPE_BOOK_CHANGE_SETTINGS;
}
public void handle(ServerGamePacketListener listener) {
listener.handleRecipeBookChangeSettingsPacket(this);
}
public RecipeBookType getBookType() {
return this.bookType;
}
public boolean isOpen() {
return this.isOpen;
}
public boolean isFiltering() {
return this.isFiltering;
}
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实现/方法调用 - 关联成员:
Packet.codec()
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