ServerboundPlayerCommandPacket.java

net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundPlayerCommandPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ServerboundPlayerCommandPacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • id

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • action

    • 类型: ServerboundPlayerCommandPacket.Action
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • data

    • 类型: int
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

  • net.minecraft.network.protocol.game.ServerboundPlayerCommandPacket.Action
    • 类型: enum
    • 修饰符: public static
    • 源码定位: L60
    • 说明:

      TODO

构造器

public ServerboundPlayerCommandPacket(Entity entity, ServerboundPlayerCommandPacket.Action action) @ L17

  • 构造器名:ServerboundPlayerCommandPacket
  • 源码定位:L17
  • 修饰符:public

参数:

  • entity: Entity
  • action: ServerboundPlayerCommandPacket.Action

说明:

TODO

public ServerboundPlayerCommandPacket(Entity entity, ServerboundPlayerCommandPacket.Action action, int data) @ L21

  • 构造器名:ServerboundPlayerCommandPacket
  • 源码定位:L21
  • 修饰符:public

参数:

  • entity: Entity
  • action: ServerboundPlayerCommandPacket.Action
  • data: int

说明:

TODO

private ServerboundPlayerCommandPacket(FriendlyByteBuf input) @ L27

  • 构造器名:ServerboundPlayerCommandPacket
  • 源码定位:L27
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L33

  • 方法名:write
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ServerboundPlayerCommandPacket> type() @ L39

  • 方法名:type
  • 源码定位:L39
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L44

  • 方法名:handle
  • 源码定位:L44
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

public int getId() @ L48

  • 方法名:getId
  • 源码定位:L48
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public ServerboundPlayerCommandPacket.Action getAction() @ L52

  • 方法名:getAction
  • 源码定位:L52
  • 返回类型:ServerboundPlayerCommandPacket.Action
  • 修饰符:public

参数:

说明:

TODO

public int getData() @ L56

  • 方法名:getData
  • 源码定位:L56
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ServerboundPlayerCommandPacket implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerCommandPacket> STREAM_CODEC = Packet.codec(
        ServerboundPlayerCommandPacket::write, ServerboundPlayerCommandPacket::new
    );
    private final int id;
    private final ServerboundPlayerCommandPacket.Action action;
    private final int data;
 
    public ServerboundPlayerCommandPacket(Entity entity, ServerboundPlayerCommandPacket.Action action) {
        this(entity, action, 0);
    }
 
    public ServerboundPlayerCommandPacket(Entity entity, ServerboundPlayerCommandPacket.Action action, int data) {
        this.id = entity.getId();
        this.action = action;
        this.data = data;
    }
 
    private ServerboundPlayerCommandPacket(FriendlyByteBuf input) {
        this.id = input.readVarInt();
        this.action = input.readEnum(ServerboundPlayerCommandPacket.Action.class);
        this.data = input.readVarInt();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.id);
        output.writeEnum(this.action);
        output.writeVarInt(this.data);
    }
 
    @Override
    public PacketType<ServerboundPlayerCommandPacket> type() {
        return GamePacketTypes.SERVERBOUND_PLAYER_COMMAND;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handlePlayerCommand(this);
    }
 
    public int getId() {
        return this.id;
    }
 
    public ServerboundPlayerCommandPacket.Action getAction() {
        return this.action;
    }
 
    public int getData() {
        return this.data;
    }
 
    public static enum Action {
        STOP_SLEEPING,
        START_SPRINTING,
        STOP_SPRINTING,
        START_RIDING_JUMP,
        STOP_RIDING_JUMP,
        OPEN_INVENTORY,
        START_FALL_FLYING;
    }
}

引用的其他类