ServerboundPlayerAbilitiesPacket.java

net.minecraft.network.protocol.game.ServerboundPlayerAbilitiesPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundPlayerAbilitiesPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundPlayerAbilitiesPacket.java
  • 起始行号:L9
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ServerboundPlayerAbilitiesPacket>
    • 修饰符: public static final
    • 源码定位: L10
    • 说明:

      TODO

  • FLAG_FLYING

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L13
    • 说明:

      TODO

  • isFlying

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ServerboundPlayerAbilitiesPacket(Abilities abilities) @ L16

  • 构造器名:ServerboundPlayerAbilitiesPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • abilities: Abilities

说明:

TODO

private ServerboundPlayerAbilitiesPacket(FriendlyByteBuf input) @ L20

  • 构造器名:ServerboundPlayerAbilitiesPacket
  • 源码定位:L20
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L25

  • 方法名:write
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ServerboundPlayerAbilitiesPacket> type() @ L34

  • 方法名:type
  • 源码定位:L34
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L39

  • 方法名:handle
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

public boolean isFlying() @ L43

  • 方法名:isFlying
  • 源码定位:L43
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

代码

public class ServerboundPlayerAbilitiesPacket implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerAbilitiesPacket> STREAM_CODEC = Packet.codec(
        ServerboundPlayerAbilitiesPacket::write, ServerboundPlayerAbilitiesPacket::new
    );
    private static final int FLAG_FLYING = 2;
    private final boolean isFlying;
 
    public ServerboundPlayerAbilitiesPacket(Abilities abilities) {
        this.isFlying = abilities.flying;
    }
 
    private ServerboundPlayerAbilitiesPacket(FriendlyByteBuf input) {
        byte bitfield = input.readByte();
        this.isFlying = (bitfield & 2) != 0;
    }
 
    private void write(FriendlyByteBuf output) {
        byte bitfield = 0;
        if (this.isFlying) {
            bitfield = (byte)(bitfield | 2);
        }
 
        output.writeByte(bitfield);
    }
 
    @Override
    public PacketType<ServerboundPlayerAbilitiesPacket> type() {
        return GamePacketTypes.SERVERBOUND_PLAYER_ABILITIES;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handlePlayerAbilities(this);
    }
 
    public boolean isFlying() {
        return this.isFlying;
    }
}

引用的其他类