ServerboundPlayerAbilitiesPacket.java
net.minecraft.network.protocol.game.ServerboundPlayerAbilitiesPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ServerboundPlayerAbilitiesPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundPlayerAbilitiesPacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ServerboundPlayerAbilitiesPacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
FLAG_FLYING- 类型:
int - 修饰符:
private static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
isFlying- 类型:
boolean - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ServerboundPlayerAbilitiesPacket(Abilities abilities) @ L16
- 构造器名:ServerboundPlayerAbilitiesPacket
- 源码定位:L16
- 修饰符:public
参数:
- abilities: Abilities
说明:
TODO
private ServerboundPlayerAbilitiesPacket(FriendlyByteBuf input) @ L20
- 构造器名:ServerboundPlayerAbilitiesPacket
- 源码定位:L20
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L25
- 方法名:write
- 源码定位:L25
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ServerboundPlayerAbilitiesPacket> type() @ L34
- 方法名:type
- 源码定位:L34
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ServerGamePacketListener listener) @ L39
- 方法名:handle
- 源码定位:L39
- 返回类型:void
- 修饰符:public
参数:
- listener: ServerGamePacketListener
说明:
TODO
public boolean isFlying() @ L43
- 方法名:isFlying
- 源码定位:L43
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ServerboundPlayerAbilitiesPacket implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundPlayerAbilitiesPacket> STREAM_CODEC = Packet.codec(
ServerboundPlayerAbilitiesPacket::write, ServerboundPlayerAbilitiesPacket::new
);
private static final int FLAG_FLYING = 2;
private final boolean isFlying;
public ServerboundPlayerAbilitiesPacket(Abilities abilities) {
this.isFlying = abilities.flying;
}
private ServerboundPlayerAbilitiesPacket(FriendlyByteBuf input) {
byte bitfield = input.readByte();
this.isFlying = (bitfield & 2) != 0;
}
private void write(FriendlyByteBuf output) {
byte bitfield = 0;
if (this.isFlying) {
bitfield = (byte)(bitfield | 2);
}
output.writeByte(bitfield);
}
@Override
public PacketType<ServerboundPlayerAbilitiesPacket> type() {
return GamePacketTypes.SERVERBOUND_PLAYER_ABILITIES;
}
public void handle(ServerGamePacketListener listener) {
listener.handlePlayerAbilities(this);
}
public boolean isFlying() {
return this.isFlying;
}
}引用的其他类
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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