ServerboundPaddleBoatPacket.java

net.minecraft.network.protocol.game.ServerboundPaddleBoatPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundPaddleBoatPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundPaddleBoatPacket.java
  • 起始行号:L8
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ServerboundPaddleBoatPacket>
    • 修饰符: public static final
    • 源码定位: L9
    • 说明:

      TODO

  • left

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

  • right

    • 类型: boolean
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ServerboundPaddleBoatPacket(boolean left, boolean right) @ L15

  • 构造器名:ServerboundPaddleBoatPacket
  • 源码定位:L15
  • 修饰符:public

参数:

  • left: boolean
  • right: boolean

说明:

TODO

private ServerboundPaddleBoatPacket(FriendlyByteBuf input) @ L20

  • 构造器名:ServerboundPaddleBoatPacket
  • 源码定位:L20
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L25

  • 方法名:write
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L30

  • 方法名:handle
  • 源码定位:L30
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

public PacketType<ServerboundPaddleBoatPacket> type() @ L34

  • 方法名:type
  • 源码定位:L34
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public boolean getLeft() @ L39

  • 方法名:getLeft
  • 源码定位:L39
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public boolean getRight() @ L43

  • 方法名:getRight
  • 源码定位:L43
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

代码

public class ServerboundPaddleBoatPacket implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundPaddleBoatPacket> STREAM_CODEC = Packet.codec(
        ServerboundPaddleBoatPacket::write, ServerboundPaddleBoatPacket::new
    );
    private final boolean left;
    private final boolean right;
 
    public ServerboundPaddleBoatPacket(boolean left, boolean right) {
        this.left = left;
        this.right = right;
    }
 
    private ServerboundPaddleBoatPacket(FriendlyByteBuf input) {
        this.left = input.readBoolean();
        this.right = input.readBoolean();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeBoolean(this.left);
        output.writeBoolean(this.right);
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handlePaddleBoat(this);
    }
 
    @Override
    public PacketType<ServerboundPaddleBoatPacket> type() {
        return GamePacketTypes.SERVERBOUND_PADDLE_BOAT;
    }
 
    public boolean getLeft() {
        return this.left;
    }
 
    public boolean getRight() {
        return this.right;
    }
}

引用的其他类