ServerboundMoveVehiclePacket.java

net.minecraft.network.protocol.game.ServerboundMoveVehiclePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ServerboundMoveVehiclePacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundMoveVehiclePacket.java
  • 起始行号:L11
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<FriendlyByteBuf,ServerboundMoveVehiclePacket>
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public static ServerboundMoveVehiclePacket fromEntity(Entity entity) @ L24

  • 方法名:fromEntity
  • 源码定位:L24
  • 返回类型:ServerboundMoveVehiclePacket
  • 修饰符:public static

参数:

  • entity: Entity

说明:

TODO

public PacketType<ServerboundMoveVehiclePacket> type() @ L32

  • 方法名:type
  • 源码定位:L32
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ServerGamePacketListener listener) @ L37

  • 方法名:handle
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ServerGamePacketListener

说明:

TODO

代码

public record ServerboundMoveVehiclePacket(Vec3 position, float yRot, float xRot, boolean onGround) implements Packet<ServerGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ServerboundMoveVehiclePacket> STREAM_CODEC = StreamCodec.composite(
        Vec3.STREAM_CODEC,
        ServerboundMoveVehiclePacket::position,
        ByteBufCodecs.FLOAT,
        ServerboundMoveVehiclePacket::yRot,
        ByteBufCodecs.FLOAT,
        ServerboundMoveVehiclePacket::xRot,
        ByteBufCodecs.BOOL,
        ServerboundMoveVehiclePacket::onGround,
        ServerboundMoveVehiclePacket::new
    );
 
    public static ServerboundMoveVehiclePacket fromEntity(Entity entity) {
        return entity.isInterpolating()
            ? new ServerboundMoveVehiclePacket(
                entity.getInterpolation().position(), entity.getInterpolation().yRot(), entity.getInterpolation().xRot(), entity.onGround()
            )
            : new ServerboundMoveVehiclePacket(entity.position(), entity.getYRot(), entity.getXRot(), entity.onGround());
    }
 
    @Override
    public PacketType<ServerboundMoveVehiclePacket> type() {
        return GamePacketTypes.SERVERBOUND_MOVE_VEHICLE;
    }
 
    public void handle(ServerGamePacketListener listener) {
        listener.handleMoveVehicle(this);
    }
}

引用的其他类