ServerboundMoveVehiclePacket.java
net.minecraft.network.protocol.game.ServerboundMoveVehiclePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ServerboundMoveVehiclePacket
- 类型:public record
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundMoveVehiclePacket.java
- 起始行号:L11
- 实现:Packet
- 职责:
TODO
字段/常量
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ServerboundMoveVehiclePacket> - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static ServerboundMoveVehiclePacket fromEntity(Entity entity) @ L24
- 方法名:fromEntity
- 源码定位:L24
- 返回类型:ServerboundMoveVehiclePacket
- 修饰符:public static
参数:
- entity: Entity
说明:
TODO
public PacketType<ServerboundMoveVehiclePacket> type() @ L32
- 方法名:type
- 源码定位:L32
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ServerGamePacketListener listener) @ L37
- 方法名:handle
- 源码定位:L37
- 返回类型:void
- 修饰符:public
参数:
- listener: ServerGamePacketListener
说明:
TODO
代码
public record ServerboundMoveVehiclePacket(Vec3 position, float yRot, float xRot, boolean onGround) implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundMoveVehiclePacket> STREAM_CODEC = StreamCodec.composite(
Vec3.STREAM_CODEC,
ServerboundMoveVehiclePacket::position,
ByteBufCodecs.FLOAT,
ServerboundMoveVehiclePacket::yRot,
ByteBufCodecs.FLOAT,
ServerboundMoveVehiclePacket::xRot,
ByteBufCodecs.BOOL,
ServerboundMoveVehiclePacket::onGround,
ServerboundMoveVehiclePacket::new
);
public static ServerboundMoveVehiclePacket fromEntity(Entity entity) {
return entity.isInterpolating()
? new ServerboundMoveVehiclePacket(
entity.getInterpolation().position(), entity.getInterpolation().yRot(), entity.getInterpolation().xRot(), entity.onGround()
)
: new ServerboundMoveVehiclePacket(entity.position(), entity.getYRot(), entity.getXRot(), entity.onGround());
}
@Override
public PacketType<ServerboundMoveVehiclePacket> type() {
return GamePacketTypes.SERVERBOUND_MOVE_VEHICLE;
}
public void handle(ServerGamePacketListener listener) {
listener.handleMoveVehicle(this);
}
}引用的其他类
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字段
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字段/方法调用 - 关联成员:
StreamCodec.composite()
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-
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实现
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返回值
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参数
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参数
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