ServerboundJigsawGeneratePacket.java
net.minecraft.network.protocol.game.ServerboundJigsawGeneratePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ServerboundJigsawGeneratePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ServerboundJigsawGeneratePacket.java
- 起始行号:L9
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ServerboundJigsawGeneratePacket> - 修饰符:
public static final - 源码定位:
L10 - 说明:
TODO
- 类型:
-
pos- 类型:
BlockPos - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
levels- 类型:
int - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
keepJigsaws- 类型:
boolean - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ServerboundJigsawGeneratePacket(BlockPos blockPos, int levels, boolean keepJigsaws) @ L17
- 构造器名:ServerboundJigsawGeneratePacket
- 源码定位:L17
- 修饰符:public
参数:
- blockPos: BlockPos
- levels: int
- keepJigsaws: boolean
说明:
TODO
private ServerboundJigsawGeneratePacket(FriendlyByteBuf input) @ L23
- 构造器名:ServerboundJigsawGeneratePacket
- 源码定位:L23
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L29
- 方法名:write
- 源码定位:L29
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ServerboundJigsawGeneratePacket> type() @ L35
- 方法名:type
- 源码定位:L35
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ServerGamePacketListener listener) @ L40
- 方法名:handle
- 源码定位:L40
- 返回类型:void
- 修饰符:public
参数:
- listener: ServerGamePacketListener
说明:
TODO
public BlockPos getPos() @ L44
- 方法名:getPos
- 源码定位:L44
- 返回类型:BlockPos
- 修饰符:public
参数:
- 无
说明:
TODO
public int levels() @ L48
- 方法名:levels
- 源码定位:L48
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean keepJigsaws() @ L52
- 方法名:keepJigsaws
- 源码定位:L52
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ServerboundJigsawGeneratePacket implements Packet<ServerGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ServerboundJigsawGeneratePacket> STREAM_CODEC = Packet.codec(
ServerboundJigsawGeneratePacket::write, ServerboundJigsawGeneratePacket::new
);
private final BlockPos pos;
private final int levels;
private final boolean keepJigsaws;
public ServerboundJigsawGeneratePacket(BlockPos blockPos, int levels, boolean keepJigsaws) {
this.pos = blockPos;
this.levels = levels;
this.keepJigsaws = keepJigsaws;
}
private ServerboundJigsawGeneratePacket(FriendlyByteBuf input) {
this.pos = input.readBlockPos();
this.levels = input.readVarInt();
this.keepJigsaws = input.readBoolean();
}
private void write(FriendlyByteBuf output) {
output.writeBlockPos(this.pos);
output.writeVarInt(this.levels);
output.writeBoolean(this.keepJigsaws);
}
@Override
public PacketType<ServerboundJigsawGeneratePacket> type() {
return GamePacketTypes.SERVERBOUND_JIGSAW_GENERATE;
}
public void handle(ServerGamePacketListener listener) {
listener.handleJigsawGenerate(this);
}
public BlockPos getPos() {
return this.pos;
}
public int levels() {
return this.levels;
}
public boolean keepJigsaws() {
return this.keepJigsaws;
}
}引用的其他类
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参数/字段/返回值
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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