DebugEntityNameGenerator.java
net.minecraft.network.protocol.game.DebugEntityNameGenerator
信息
- 全限定名:net.minecraft.network.protocol.game.DebugEntityNameGenerator
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/DebugEntityNameGenerator.java
- 起始行号:L10
- 职责:
TODO
字段/常量
-
NAMES_FIRST_PART- 类型:
String[] - 修饰符:
private static final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
NAMES_SECOND_PART- 类型:
String[] - 修饰符:
private static final - 源码定位:
L46 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public static String getEntityName(Entity entity) @ L79
- 方法名:getEntityName
- 源码定位:L79
- 返回类型:String
- 修饰符:public static
参数:
- entity: Entity
说明:
TODO
public static String getEntityName(UUID uuid) @ L88
- 方法名:getEntityName
- 源码定位:L88
- 返回类型:String
- 修饰符:public static
参数:
- uuid: UUID
说明:
TODO
private static String getRandomString(RandomSource random, String[] names) @ L93
- 方法名:getRandomString
- 源码定位:L93
- 返回类型:String
- 修饰符:private static
参数:
- random: RandomSource
- names: String[]
说明:
TODO
代码
public class DebugEntityNameGenerator {
private static final String[] NAMES_FIRST_PART = new String[]{
"Slim",
"Far",
"River",
"Silly",
"Fat",
"Thin",
"Fish",
"Bat",
"Dark",
"Oak",
"Sly",
"Bush",
"Zen",
"Bark",
"Cry",
"Slack",
"Soup",
"Grim",
"Hook",
"Dirt",
"Mud",
"Sad",
"Hard",
"Crook",
"Sneak",
"Stink",
"Weird",
"Fire",
"Soot",
"Soft",
"Rough",
"Cling",
"Scar"
};
private static final String[] NAMES_SECOND_PART = new String[]{
"Fox",
"Tail",
"Jaw",
"Whisper",
"Twig",
"Root",
"Finder",
"Nose",
"Brow",
"Blade",
"Fry",
"Seek",
"Wart",
"Tooth",
"Foot",
"Leaf",
"Stone",
"Fall",
"Face",
"Tongue",
"Voice",
"Lip",
"Mouth",
"Snail",
"Toe",
"Ear",
"Hair",
"Beard",
"Shirt",
"Fist"
};
public static String getEntityName(Entity entity) {
if (entity instanceof Player) {
return entity.getPlainTextName();
} else {
Component customName = entity.getCustomName();
return customName != null ? customName.getString() : getEntityName(entity.getUUID());
}
}
public static String getEntityName(UUID uuid) {
RandomSource random = RandomSource.createThreadLocalInstance(uuid.hashCode() >> 2);
return getRandomString(random, NAMES_FIRST_PART) + getRandomString(random, NAMES_SECOND_PART);
}
private static String getRandomString(RandomSource random, String[] names) {
return Util.getRandom(names, random);
}
}引用的其他类
-
- 引用位置:
参数/方法调用 - 关联成员:
RandomSource.createThreadLocalInstance()
- 引用位置:
-
- 引用位置:
方法调用 - 关联成员:
Util.getRandom()
- 引用位置:
-
- 引用位置:
参数
- 引用位置: