ClientboundUpdateMobEffectPacket.java

net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundUpdateMobEffectPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundUpdateMobEffectPacket.java
  • 起始行号:L11
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundUpdateMobEffectPacket>
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • FLAG_AMBIENT

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L15
    • 说明:

      TODO

  • FLAG_VISIBLE

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L16
    • 说明:

      TODO

  • FLAG_SHOW_ICON

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L17
    • 说明:

      TODO

  • FLAG_BLEND

    • 类型: int
    • 修饰符: private static final
    • 源码定位: L18
    • 说明:

      TODO

  • entityId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L19
    • 说明:

      TODO

  • effect

    • 类型: Holder<MobEffect>
    • 修饰符: private final
    • 源码定位: L20
    • 说明:

      TODO

  • effectAmplifier

    • 类型: int
    • 修饰符: private final
    • 源码定位: L21
    • 说明:

      TODO

  • effectDurationTicks

    • 类型: int
    • 修饰符: private final
    • 源码定位: L22
    • 说明:

      TODO

  • flags

    • 类型: byte
    • 修饰符: private final
    • 源码定位: L23
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundUpdateMobEffectPacket(int entityId, MobEffectInstance effect, boolean blend) @ L25

  • 构造器名:ClientboundUpdateMobEffectPacket
  • 源码定位:L25
  • 修饰符:public

参数:

  • entityId: int
  • effect: MobEffectInstance
  • blend: boolean

说明:

TODO

private ClientboundUpdateMobEffectPacket(RegistryFriendlyByteBuf input) @ L50

  • 构造器名:ClientboundUpdateMobEffectPacket
  • 源码定位:L50
  • 修饰符:private

参数:

  • input: RegistryFriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(RegistryFriendlyByteBuf output) @ L58

  • 方法名:write
  • 源码定位:L58
  • 返回类型:void
  • 修饰符:private

参数:

  • output: RegistryFriendlyByteBuf

说明:

TODO

public PacketType<ClientboundUpdateMobEffectPacket> type() @ L66

  • 方法名:type
  • 源码定位:L66
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L71

  • 方法名:handle
  • 源码定位:L71
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getEntityId() @ L75

  • 方法名:getEntityId
  • 源码定位:L75
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public Holder<MobEffect> getEffect() @ L79

  • 方法名:getEffect
  • 源码定位:L79
  • 返回类型:Holder
  • 修饰符:public

参数:

说明:

TODO

public int getEffectAmplifier() @ L83

  • 方法名:getEffectAmplifier
  • 源码定位:L83
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getEffectDurationTicks() @ L87

  • 方法名:getEffectDurationTicks
  • 源码定位:L87
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public boolean isEffectVisible() @ L91

  • 方法名:isEffectVisible
  • 源码定位:L91
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public boolean isEffectAmbient() @ L95

  • 方法名:isEffectAmbient
  • 源码定位:L95
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public boolean effectShowsIcon() @ L99

  • 方法名:effectShowsIcon
  • 源码定位:L99
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

public boolean shouldBlend() @ L103

  • 方法名:shouldBlend
  • 源码定位:L103
  • 返回类型:boolean
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundUpdateMobEffectPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundUpdateMobEffectPacket> STREAM_CODEC = Packet.codec(
        ClientboundUpdateMobEffectPacket::write, ClientboundUpdateMobEffectPacket::new
    );
    private static final int FLAG_AMBIENT = 1;
    private static final int FLAG_VISIBLE = 2;
    private static final int FLAG_SHOW_ICON = 4;
    private static final int FLAG_BLEND = 8;
    private final int entityId;
    private final Holder<MobEffect> effect;
    private final int effectAmplifier;
    private final int effectDurationTicks;
    private final byte flags;
 
    public ClientboundUpdateMobEffectPacket(int entityId, MobEffectInstance effect, boolean blend) {
        this.entityId = entityId;
        this.effect = effect.getEffect();
        this.effectAmplifier = effect.getAmplifier();
        this.effectDurationTicks = effect.getDuration();
        byte flags = 0;
        if (effect.isAmbient()) {
            flags = (byte)(flags | 1);
        }
 
        if (effect.isVisible()) {
            flags = (byte)(flags | 2);
        }
 
        if (effect.showIcon()) {
            flags = (byte)(flags | 4);
        }
 
        if (blend) {
            flags = (byte)(flags | 8);
        }
 
        this.flags = flags;
    }
 
    private ClientboundUpdateMobEffectPacket(RegistryFriendlyByteBuf input) {
        this.entityId = input.readVarInt();
        this.effect = MobEffect.STREAM_CODEC.decode(input);
        this.effectAmplifier = input.readVarInt();
        this.effectDurationTicks = input.readVarInt();
        this.flags = input.readByte();
    }
 
    private void write(RegistryFriendlyByteBuf output) {
        output.writeVarInt(this.entityId);
        MobEffect.STREAM_CODEC.encode(output, this.effect);
        output.writeVarInt(this.effectAmplifier);
        output.writeVarInt(this.effectDurationTicks);
        output.writeByte(this.flags);
    }
 
    @Override
    public PacketType<ClientboundUpdateMobEffectPacket> type() {
        return GamePacketTypes.CLIENTBOUND_UPDATE_MOB_EFFECT;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleUpdateMobEffect(this);
    }
 
    public int getEntityId() {
        return this.entityId;
    }
 
    public Holder<MobEffect> getEffect() {
        return this.effect;
    }
 
    public int getEffectAmplifier() {
        return this.effectAmplifier;
    }
 
    public int getEffectDurationTicks() {
        return this.effectDurationTicks;
    }
 
    public boolean isEffectVisible() {
        return (this.flags & 2) != 0;
    }
 
    public boolean isEffectAmbient() {
        return (this.flags & 1) != 0;
    }
 
    public boolean effectShowsIcon() {
        return (this.flags & 4) != 0;
    }
 
    public boolean shouldBlend() {
        return (this.flags & 8) != 0;
    }
}

引用的其他类