ClientboundUpdateAdvancementsPacket.java
net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundUpdateAdvancementsPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundUpdateAdvancementsPacket.java
- 起始行号:L17
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundUpdateAdvancementsPacket> - 修饰符:
public static final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
reset- 类型:
boolean - 修饰符:
private final - 源码定位:
L21 - 说明:
TODO
- 类型:
-
added- 类型:
List<AdvancementHolder> - 修饰符:
private final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
removed- 类型:
Set<Identifier> - 修饰符:
private final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
progress- 类型:
Map<Identifier,AdvancementProgress> - 修饰符:
private final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
showAdvancements- 类型:
boolean - 修饰符:
private final - 源码定位:
L25 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundUpdateAdvancementsPacket(boolean reset, Collection<AdvancementHolder> newAdvancements, Set<Identifier> removedAdvancements, Map<Identifier,AdvancementProgress> progress, boolean showAdvancements) @ L27
- 构造器名:ClientboundUpdateAdvancementsPacket
- 源码定位:L27
- 修饰符:public
参数:
- reset: boolean
- newAdvancements: Collection
- removedAdvancements: Set
- progress: Map<Identifier,AdvancementProgress>
- showAdvancements: boolean
说明:
TODO
private ClientboundUpdateAdvancementsPacket(RegistryFriendlyByteBuf input) @ L41
- 构造器名:ClientboundUpdateAdvancementsPacket
- 源码定位:L41
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L49
- 方法名:write
- 源码定位:L49
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundUpdateAdvancementsPacket> type() @ L57
- 方法名:type
- 源码定位:L57
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L62
- 方法名:handle
- 源码定位:L62
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public List<AdvancementHolder> getAdded() @ L66
- 方法名:getAdded
- 源码定位:L66
- 返回类型:List
- 修饰符:public
参数:
- 无
说明:
TODO
public Set<Identifier> getRemoved() @ L70
- 方法名:getRemoved
- 源码定位:L70
- 返回类型:Set
- 修饰符:public
参数:
- 无
说明:
TODO
public Map<Identifier,AdvancementProgress> getProgress() @ L74
- 方法名:getProgress
- 源码定位:L74
- 返回类型:Map<Identifier,AdvancementProgress>
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean shouldReset() @ L78
- 方法名:shouldReset
- 源码定位:L78
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
public boolean shouldShowAdvancements() @ L82
- 方法名:shouldShowAdvancements
- 源码定位:L82
- 返回类型:boolean
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundUpdateAdvancementsPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundUpdateAdvancementsPacket> STREAM_CODEC = Packet.codec(
ClientboundUpdateAdvancementsPacket::write, ClientboundUpdateAdvancementsPacket::new
);
private final boolean reset;
private final List<AdvancementHolder> added;
private final Set<Identifier> removed;
private final Map<Identifier, AdvancementProgress> progress;
private final boolean showAdvancements;
public ClientboundUpdateAdvancementsPacket(
boolean reset,
Collection<AdvancementHolder> newAdvancements,
Set<Identifier> removedAdvancements,
Map<Identifier, AdvancementProgress> progress,
boolean showAdvancements
) {
this.reset = reset;
this.added = List.copyOf(newAdvancements);
this.removed = Set.copyOf(removedAdvancements);
this.progress = Map.copyOf(progress);
this.showAdvancements = showAdvancements;
}
private ClientboundUpdateAdvancementsPacket(RegistryFriendlyByteBuf input) {
this.reset = input.readBoolean();
this.added = AdvancementHolder.LIST_STREAM_CODEC.decode(input);
this.removed = input.readCollection(Sets::newLinkedHashSetWithExpectedSize, FriendlyByteBuf::readIdentifier);
this.progress = input.readMap(FriendlyByteBuf::readIdentifier, AdvancementProgress::fromNetwork);
this.showAdvancements = input.readBoolean();
}
private void write(RegistryFriendlyByteBuf output) {
output.writeBoolean(this.reset);
AdvancementHolder.LIST_STREAM_CODEC.encode(output, this.added);
output.writeCollection(this.removed, FriendlyByteBuf::writeIdentifier);
output.writeMap(this.progress, FriendlyByteBuf::writeIdentifier, (buffer, value) -> value.serializeToNetwork(buffer));
output.writeBoolean(this.showAdvancements);
}
@Override
public PacketType<ClientboundUpdateAdvancementsPacket> type() {
return GamePacketTypes.CLIENTBOUND_UPDATE_ADVANCEMENTS;
}
public void handle(ClientGamePacketListener listener) {
listener.handleUpdateAdvancementsPacket(this);
}
public List<AdvancementHolder> getAdded() {
return this.added;
}
public Set<Identifier> getRemoved() {
return this.removed;
}
public Map<Identifier, AdvancementProgress> getProgress() {
return this.progress;
}
public boolean shouldReset() {
return this.reset;
}
public boolean shouldShowAdvancements() {
return this.showAdvancements;
}
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