ClientboundTakeItemEntityPacket.java

net.minecraft.network.protocol.game.ClientboundTakeItemEntityPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundTakeItemEntityPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundTakeItemEntityPacket.java
  • 起始行号:L8
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundTakeItemEntityPacket>
    • 修饰符: public static final
    • 源码定位: L9
    • 说明:

      TODO

  • itemId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

  • playerId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • amount

    • 类型: int
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundTakeItemEntityPacket(int itemId, int playerId, int amount) @ L16

  • 构造器名:ClientboundTakeItemEntityPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • itemId: int
  • playerId: int
  • amount: int

说明:

TODO

private ClientboundTakeItemEntityPacket(FriendlyByteBuf input) @ L22

  • 构造器名:ClientboundTakeItemEntityPacket
  • 源码定位:L22
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L28

  • 方法名:write
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundTakeItemEntityPacket> type() @ L34

  • 方法名:type
  • 源码定位:L34
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L39

  • 方法名:handle
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getItemId() @ L43

  • 方法名:getItemId
  • 源码定位:L43
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getPlayerId() @ L47

  • 方法名:getPlayerId
  • 源码定位:L47
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getAmount() @ L51

  • 方法名:getAmount
  • 源码定位:L51
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundTakeItemEntityPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundTakeItemEntityPacket> STREAM_CODEC = Packet.codec(
        ClientboundTakeItemEntityPacket::write, ClientboundTakeItemEntityPacket::new
    );
    private final int itemId;
    private final int playerId;
    private final int amount;
 
    public ClientboundTakeItemEntityPacket(int itemId, int playerId, int amount) {
        this.itemId = itemId;
        this.playerId = playerId;
        this.amount = amount;
    }
 
    private ClientboundTakeItemEntityPacket(FriendlyByteBuf input) {
        this.itemId = input.readVarInt();
        this.playerId = input.readVarInt();
        this.amount = input.readVarInt();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.itemId);
        output.writeVarInt(this.playerId);
        output.writeVarInt(this.amount);
    }
 
    @Override
    public PacketType<ClientboundTakeItemEntityPacket> type() {
        return GamePacketTypes.CLIENTBOUND_TAKE_ITEM_ENTITY;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleTakeItemEntity(this);
    }
 
    public int getItemId() {
        return this.itemId;
    }
 
    public int getPlayerId() {
        return this.playerId;
    }
 
    public int getAmount() {
        return this.amount;
    }
}

引用的其他类