ClientboundStopSoundPacket.java
net.minecraft.network.protocol.game.ClientboundStopSoundPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundStopSoundPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundStopSoundPacket.java
- 起始行号:L11
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundStopSoundPacket> - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
HAS_SOURCE- 类型:
int - 修饰符:
private static final - 源码定位:
L15 - 说明:
TODO
- 类型:
-
HAS_SOUND- 类型:
int - 修饰符:
private static final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
name- 类型:
Identifier - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
source- 类型:
SoundSource - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundStopSoundPacket(Identifier name, SoundSource source) @ L20
- 构造器名:ClientboundStopSoundPacket
- 源码定位:L20
- 修饰符:public
参数:
- name: Identifier
- source: SoundSource
说明:
TODO
private ClientboundStopSoundPacket(FriendlyByteBuf input) @ L25
- 构造器名:ClientboundStopSoundPacket
- 源码定位:L25
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L40
- 方法名:write
- 源码定位:L40
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundStopSoundPacket> type() @ L58
- 方法名:type
- 源码定位:L58
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L63
- 方法名:handle
- 源码定位:L63
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public Identifier getName() @ L67
- 方法名:getName
- 源码定位:L67
- 返回类型:Identifier
- 修饰符:public
参数:
- 无
说明:
TODO
public SoundSource getSource() @ L71
- 方法名:getSource
- 源码定位:L71
- 返回类型:SoundSource
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundStopSoundPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundStopSoundPacket> STREAM_CODEC = Packet.codec(
ClientboundStopSoundPacket::write, ClientboundStopSoundPacket::new
);
private static final int HAS_SOURCE = 1;
private static final int HAS_SOUND = 2;
private final @Nullable Identifier name;
private final @Nullable SoundSource source;
public ClientboundStopSoundPacket(@Nullable Identifier name, @Nullable SoundSource source) {
this.name = name;
this.source = source;
}
private ClientboundStopSoundPacket(FriendlyByteBuf input) {
int flags = input.readByte();
if ((flags & 1) > 0) {
this.source = input.readEnum(SoundSource.class);
} else {
this.source = null;
}
if ((flags & 2) > 0) {
this.name = input.readIdentifier();
} else {
this.name = null;
}
}
private void write(FriendlyByteBuf output) {
if (this.source != null) {
if (this.name != null) {
output.writeByte(3);
output.writeEnum(this.source);
output.writeIdentifier(this.name);
} else {
output.writeByte(1);
output.writeEnum(this.source);
}
} else if (this.name != null) {
output.writeByte(2);
output.writeIdentifier(this.name);
} else {
output.writeByte(0);
}
}
@Override
public PacketType<ClientboundStopSoundPacket> type() {
return GamePacketTypes.CLIENTBOUND_STOP_SOUND;
}
public void handle(ClientGamePacketListener listener) {
listener.handleStopSoundEvent(this);
}
public @Nullable Identifier getName() {
return this.name;
}
public @Nullable SoundSource getSource() {
return this.source;
}
}引用的其他类
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Packet.codec()
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