ClientboundSetTitlesAnimationPacket.java
net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetTitlesAnimationPacket.java
- 起始行号:L8
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetTitlesAnimationPacket> - 修饰符:
public static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
fadeIn- 类型:
int - 修饰符:
private final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
stay- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
fadeOut- 类型:
int - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetTitlesAnimationPacket(int fadeIn, int stay, int fadeOut) @ L16
- 构造器名:ClientboundSetTitlesAnimationPacket
- 源码定位:L16
- 修饰符:public
参数:
- fadeIn: int
- stay: int
- fadeOut: int
说明:
TODO
private ClientboundSetTitlesAnimationPacket(FriendlyByteBuf input) @ L22
- 构造器名:ClientboundSetTitlesAnimationPacket
- 源码定位:L22
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L28
- 方法名:write
- 源码定位:L28
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetTitlesAnimationPacket> type() @ L34
- 方法名:type
- 源码定位:L34
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L39
- 方法名:handle
- 源码定位:L39
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int getFadeIn() @ L43
- 方法名:getFadeIn
- 源码定位:L43
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getStay() @ L47
- 方法名:getStay
- 源码定位:L47
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getFadeOut() @ L51
- 方法名:getFadeOut
- 源码定位:L51
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetTitlesAnimationPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetTitlesAnimationPacket> STREAM_CODEC = Packet.codec(
ClientboundSetTitlesAnimationPacket::write, ClientboundSetTitlesAnimationPacket::new
);
private final int fadeIn;
private final int stay;
private final int fadeOut;
public ClientboundSetTitlesAnimationPacket(int fadeIn, int stay, int fadeOut) {
this.fadeIn = fadeIn;
this.stay = stay;
this.fadeOut = fadeOut;
}
private ClientboundSetTitlesAnimationPacket(FriendlyByteBuf input) {
this.fadeIn = input.readInt();
this.stay = input.readInt();
this.fadeOut = input.readInt();
}
private void write(FriendlyByteBuf output) {
output.writeInt(this.fadeIn);
output.writeInt(this.stay);
output.writeInt(this.fadeOut);
}
@Override
public PacketType<ClientboundSetTitlesAnimationPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_TITLES_ANIMATION;
}
public void handle(ClientGamePacketListener listener) {
listener.setTitlesAnimation(this);
}
public int getFadeIn() {
return this.fadeIn;
}
public int getStay() {
return this.stay;
}
public int getFadeOut() {
return this.fadeOut;
}
}引用的其他类
-
- 引用位置:
参数/字段
- 引用位置:
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
实现/方法调用 - 关联成员:
Packet.codec()
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
- 引用位置:
参数
- 引用位置: