ClientboundSetTitlesAnimationPacket.java

net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetTitlesAnimationPacket.java
  • 起始行号:L8
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetTitlesAnimationPacket>
    • 修饰符: public static final
    • 源码定位: L9
    • 说明:

      TODO

  • fadeIn

    • 类型: int
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

  • stay

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • fadeOut

    • 类型: int
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetTitlesAnimationPacket(int fadeIn, int stay, int fadeOut) @ L16

  • 构造器名:ClientboundSetTitlesAnimationPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • fadeIn: int
  • stay: int
  • fadeOut: int

说明:

TODO

private ClientboundSetTitlesAnimationPacket(FriendlyByteBuf input) @ L22

  • 构造器名:ClientboundSetTitlesAnimationPacket
  • 源码定位:L22
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L28

  • 方法名:write
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetTitlesAnimationPacket> type() @ L34

  • 方法名:type
  • 源码定位:L34
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L39

  • 方法名:handle
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getFadeIn() @ L43

  • 方法名:getFadeIn
  • 源码定位:L43
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getStay() @ L47

  • 方法名:getStay
  • 源码定位:L47
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getFadeOut() @ L51

  • 方法名:getFadeOut
  • 源码定位:L51
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSetTitlesAnimationPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetTitlesAnimationPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetTitlesAnimationPacket::write, ClientboundSetTitlesAnimationPacket::new
    );
    private final int fadeIn;
    private final int stay;
    private final int fadeOut;
 
    public ClientboundSetTitlesAnimationPacket(int fadeIn, int stay, int fadeOut) {
        this.fadeIn = fadeIn;
        this.stay = stay;
        this.fadeOut = fadeOut;
    }
 
    private ClientboundSetTitlesAnimationPacket(FriendlyByteBuf input) {
        this.fadeIn = input.readInt();
        this.stay = input.readInt();
        this.fadeOut = input.readInt();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeInt(this.fadeIn);
        output.writeInt(this.stay);
        output.writeInt(this.fadeOut);
    }
 
    @Override
    public PacketType<ClientboundSetTitlesAnimationPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_TITLES_ANIMATION;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.setTitlesAnimation(this);
    }
 
    public int getFadeIn() {
        return this.fadeIn;
    }
 
    public int getStay() {
        return this.stay;
    }
 
    public int getFadeOut() {
        return this.fadeOut;
    }
}

引用的其他类