ClientboundSetTitleTextPacket.java
net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket
- 类型:public record
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetTitleTextPacket.java
- 起始行号:L10
- 实现:Packet
- 职责:
TODO
字段/常量
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundSetTitleTextPacket> - 修饰符:
public static final - 源码定位:
L11 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
- 无
方法
下面的方法块按源码顺序生成。
public PacketType<ClientboundSetTitleTextPacket> type() @ L15
- 方法名:type
- 源码定位:L15
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L20
- 方法名:handle
- 源码定位:L20
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
代码
public record ClientboundSetTitleTextPacket(Component text) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSetTitleTextPacket> STREAM_CODEC = StreamCodec.composite(
ComponentSerialization.TRUSTED_STREAM_CODEC, ClientboundSetTitleTextPacket::text, ClientboundSetTitleTextPacket::new
);
@Override
public PacketType<ClientboundSetTitleTextPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_TITLE_TEXT;
}
public void handle(ClientGamePacketListener listener) {
listener.setTitleText(this);
}
}引用的其他类
-
- 引用位置:
字段
- 引用位置:
-
- 引用位置:
字段/方法调用 - 关联成员:
StreamCodec.composite()
- 引用位置:
-
- 引用位置:
实现
- 引用位置:
-
- 引用位置:
返回值
- 引用位置:
-
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参数
- 引用位置: