ClientboundSetScorePacket.java

net.minecraft.network.protocol.game.ClientboundSetScorePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetScorePacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetScorePacket.java
  • 起始行号:L14
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC
    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundSetScorePacket>
    • 修饰符: public static final
    • 源码定位: L16
    • 说明:

      TODO

内部类/嵌套类型

构造器

方法

下面的方法块按源码顺序生成。

public PacketType<ClientboundSetScorePacket> type() @ L30

  • 方法名:type
  • 源码定位:L30
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L35

  • 方法名:handle
  • 源码定位:L35
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundSetScorePacket(String owner, String objectiveName, int score, Optional<Component> display, Optional<NumberFormat> numberFormat)
    implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSetScorePacket> STREAM_CODEC = StreamCodec.composite(
        ByteBufCodecs.STRING_UTF8,
        ClientboundSetScorePacket::owner,
        ByteBufCodecs.STRING_UTF8,
        ClientboundSetScorePacket::objectiveName,
        ByteBufCodecs.VAR_INT,
        ClientboundSetScorePacket::score,
        ComponentSerialization.TRUSTED_OPTIONAL_STREAM_CODEC,
        ClientboundSetScorePacket::display,
        NumberFormatTypes.OPTIONAL_STREAM_CODEC,
        ClientboundSetScorePacket::numberFormat,
        ClientboundSetScorePacket::new
    );
 
    @Override
    public PacketType<ClientboundSetScorePacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_SCORE;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetScore(this);
    }
}

引用的其他类