ClientboundSetPlayerTeamPacket.java
net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetPlayerTeamPacket.java
- 起始行号:L18
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundSetPlayerTeamPacket> - 修饰符:
public static final - 源码定位:
L19 - 说明:
TODO
- 类型:
-
METHOD_ADD- 类型:
int - 修饰符:
private static final - 源码定位:
L22 - 说明:
TODO
- 类型:
-
METHOD_REMOVE- 类型:
int - 修饰符:
private static final - 源码定位:
L23 - 说明:
TODO
- 类型:
-
METHOD_CHANGE- 类型:
int - 修饰符:
private static final - 源码定位:
L24 - 说明:
TODO
- 类型:
-
METHOD_JOIN- 类型:
int - 修饰符:
private static final - 源码定位:
L25 - 说明:
TODO
- 类型:
-
METHOD_LEAVE- 类型:
int - 修饰符:
private static final - 源码定位:
L26 - 说明:
TODO
- 类型:
-
MAX_VISIBILITY_LENGTH- 类型:
int - 修饰符:
private static final - 源码定位:
L27 - 说明:
TODO
- 类型:
-
MAX_COLLISION_LENGTH- 类型:
int - 修饰符:
private static final - 源码定位:
L28 - 说明:
TODO
- 类型:
-
method- 类型:
int - 修饰符:
private final - 源码定位:
L29 - 说明:
TODO
- 类型:
-
name- 类型:
String - 修饰符:
private final - 源码定位:
L30 - 说明:
TODO
- 类型:
-
players- 类型:
Collection<String> - 修饰符:
private final - 源码定位:
L31 - 说明:
TODO
- 类型:
-
parameters- 类型:
Optional<ClientboundSetPlayerTeamPacket.Parameters> - 修饰符:
private final - 源码定位:
L32 - 说明:
TODO
- 类型:
内部类/嵌套类型
-
net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket.Action- 类型:
enum - 修饰符:
public static - 源码定位:
L133 - 说明:
TODO
- 类型:
-
net.minecraft.network.protocol.game.ClientboundSetPlayerTeamPacket.Parameters- 类型:
class - 修饰符:
public static - 源码定位:
L138 - 说明:
TODO
- 类型:
构造器
private ClientboundSetPlayerTeamPacket(String name, int method, Optional<ClientboundSetPlayerTeamPacket.Parameters> parameters, Collection<String> players) @ L34
- 构造器名:ClientboundSetPlayerTeamPacket
- 源码定位:L34
- 修饰符:private
参数:
- name: String
- method: int
- parameters: Optional<ClientboundSetPlayerTeamPacket.Parameters>
- players: Collection
说明:
TODO
private ClientboundSetPlayerTeamPacket(RegistryFriendlyByteBuf input) @ L60
- 构造器名:ClientboundSetPlayerTeamPacket
- 源码定位:L60
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
public static ClientboundSetPlayerTeamPacket createAddOrModifyPacket(PlayerTeam team, boolean createNew) @ L41
- 方法名:createAddOrModifyPacket
- 源码定位:L41
- 返回类型:ClientboundSetPlayerTeamPacket
- 修饰符:public static
参数:
- team: PlayerTeam
- createNew: boolean
说明:
TODO
public static ClientboundSetPlayerTeamPacket createRemovePacket(PlayerTeam team) @ L50
- 方法名:createRemovePacket
- 源码定位:L50
- 返回类型:ClientboundSetPlayerTeamPacket
- 修饰符:public static
参数:
- team: PlayerTeam
说明:
TODO
public static ClientboundSetPlayerTeamPacket createPlayerPacket(PlayerTeam team, String player, ClientboundSetPlayerTeamPacket.Action action) @ L54
- 方法名:createPlayerPacket
- 源码定位:L54
- 返回类型:ClientboundSetPlayerTeamPacket
- 修饰符:public static
参数:
- team: PlayerTeam
- player: String
- action: ClientboundSetPlayerTeamPacket.Action
说明:
TODO
private void write(RegistryFriendlyByteBuf output) @ L76
- 方法名:write
- 源码定位:L76
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
private static boolean shouldHavePlayerList(int method) @ L88
- 方法名:shouldHavePlayerList
- 源码定位:L88
- 返回类型:boolean
- 修饰符:private static
参数:
- method: int
说明:
TODO
private static boolean shouldHaveParameters(int method) @ L92
- 方法名:shouldHaveParameters
- 源码定位:L92
- 返回类型:boolean
- 修饰符:private static
参数:
- method: int
说明:
TODO
public ClientboundSetPlayerTeamPacket.Action getPlayerAction() @ L96
- 方法名:getPlayerAction
- 源码定位:L96
- 返回类型:ClientboundSetPlayerTeamPacket.Action
- 修饰符:public
参数:
- 无
说明:
TODO
public ClientboundSetPlayerTeamPacket.Action getTeamAction() @ L104
- 方法名:getTeamAction
- 源码定位:L104
- 返回类型:ClientboundSetPlayerTeamPacket.Action
- 修饰符:public
参数:
- 无
说明:
TODO
public PacketType<ClientboundSetPlayerTeamPacket> type() @ L112
- 方法名:type
- 源码定位:L112
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L117
- 方法名:handle
- 源码定位:L117
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public String getName() @ L121
- 方法名:getName
- 源码定位:L121
- 返回类型:String
- 修饰符:public
参数:
- 无
说明:
TODO
public Collection<String> getPlayers() @ L125
- 方法名:getPlayers
- 源码定位:L125
- 返回类型:Collection
- 修饰符:public
参数:
- 无
说明:
TODO
public Optional<ClientboundSetPlayerTeamPacket.Parameters> getParameters() @ L129
- 方法名:getParameters
- 源码定位:L129
- 返回类型:Optional<ClientboundSetPlayerTeamPacket.Parameters>
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetPlayerTeamPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSetPlayerTeamPacket> STREAM_CODEC = Packet.codec(
ClientboundSetPlayerTeamPacket::write, ClientboundSetPlayerTeamPacket::new
);
private static final int METHOD_ADD = 0;
private static final int METHOD_REMOVE = 1;
private static final int METHOD_CHANGE = 2;
private static final int METHOD_JOIN = 3;
private static final int METHOD_LEAVE = 4;
private static final int MAX_VISIBILITY_LENGTH = 40;
private static final int MAX_COLLISION_LENGTH = 40;
private final int method;
private final String name;
private final Collection<String> players;
private final Optional<ClientboundSetPlayerTeamPacket.Parameters> parameters;
private ClientboundSetPlayerTeamPacket(String name, int method, Optional<ClientboundSetPlayerTeamPacket.Parameters> parameters, Collection<String> players) {
this.name = name;
this.method = method;
this.parameters = parameters;
this.players = ImmutableList.copyOf(players);
}
public static ClientboundSetPlayerTeamPacket createAddOrModifyPacket(PlayerTeam team, boolean createNew) {
return new ClientboundSetPlayerTeamPacket(
team.getName(),
createNew ? 0 : 2,
Optional.of(new ClientboundSetPlayerTeamPacket.Parameters(team)),
(Collection<String>)(createNew ? team.getPlayers() : ImmutableList.of())
);
}
public static ClientboundSetPlayerTeamPacket createRemovePacket(PlayerTeam team) {
return new ClientboundSetPlayerTeamPacket(team.getName(), 1, Optional.empty(), ImmutableList.of());
}
public static ClientboundSetPlayerTeamPacket createPlayerPacket(PlayerTeam team, String player, ClientboundSetPlayerTeamPacket.Action action) {
return new ClientboundSetPlayerTeamPacket(
team.getName(), action == ClientboundSetPlayerTeamPacket.Action.ADD ? 3 : 4, Optional.empty(), ImmutableList.of(player)
);
}
private ClientboundSetPlayerTeamPacket(RegistryFriendlyByteBuf input) {
this.name = input.readUtf();
this.method = input.readByte();
if (shouldHaveParameters(this.method)) {
this.parameters = Optional.of(new ClientboundSetPlayerTeamPacket.Parameters(input));
} else {
this.parameters = Optional.empty();
}
if (shouldHavePlayerList(this.method)) {
this.players = input.readList(FriendlyByteBuf::readUtf);
} else {
this.players = ImmutableList.of();
}
}
private void write(RegistryFriendlyByteBuf output) {
output.writeUtf(this.name);
output.writeByte(this.method);
if (shouldHaveParameters(this.method)) {
this.parameters.orElseThrow(() -> new IllegalStateException("Parameters not present, but method is" + this.method)).write(output);
}
if (shouldHavePlayerList(this.method)) {
output.writeCollection(this.players, FriendlyByteBuf::writeUtf);
}
}
private static boolean shouldHavePlayerList(int method) {
return method == 0 || method == 3 || method == 4;
}
private static boolean shouldHaveParameters(int method) {
return method == 0 || method == 2;
}
public ClientboundSetPlayerTeamPacket.@Nullable Action getPlayerAction() {
return switch (this.method) {
case 0, 3 -> ClientboundSetPlayerTeamPacket.Action.ADD;
default -> null;
case 4 -> ClientboundSetPlayerTeamPacket.Action.REMOVE;
};
}
public ClientboundSetPlayerTeamPacket.@Nullable Action getTeamAction() {
return switch (this.method) {
case 0 -> ClientboundSetPlayerTeamPacket.Action.ADD;
case 1 -> ClientboundSetPlayerTeamPacket.Action.REMOVE;
default -> null;
};
}
@Override
public PacketType<ClientboundSetPlayerTeamPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_PLAYER_TEAM;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetPlayerTeamPacket(this);
}
public String getName() {
return this.name;
}
public Collection<String> getPlayers() {
return this.players;
}
public Optional<ClientboundSetPlayerTeamPacket.Parameters> getParameters() {
return this.parameters;
}
public static enum Action {
ADD,
REMOVE;
}
public static class Parameters {
private final Component displayName;
private final Component playerPrefix;
private final Component playerSuffix;
private final Team.Visibility nametagVisibility;
private final Team.CollisionRule collisionRule;
private final ChatFormatting color;
private final int options;
public Parameters(PlayerTeam team) {
this.displayName = team.getDisplayName();
this.options = team.packOptions();
this.nametagVisibility = team.getNameTagVisibility();
this.collisionRule = team.getCollisionRule();
this.color = team.getColor();
this.playerPrefix = team.getPlayerPrefix();
this.playerSuffix = team.getPlayerSuffix();
}
public Parameters(RegistryFriendlyByteBuf input) {
this.displayName = ComponentSerialization.TRUSTED_STREAM_CODEC.decode(input);
this.options = input.readByte();
this.nametagVisibility = Team.Visibility.STREAM_CODEC.decode(input);
this.collisionRule = Team.CollisionRule.STREAM_CODEC.decode(input);
this.color = input.readEnum(ChatFormatting.class);
this.playerPrefix = ComponentSerialization.TRUSTED_STREAM_CODEC.decode(input);
this.playerSuffix = ComponentSerialization.TRUSTED_STREAM_CODEC.decode(input);
}
public Component getDisplayName() {
return this.displayName;
}
public int getOptions() {
return this.options;
}
public ChatFormatting getColor() {
return this.color;
}
public Team.Visibility getNametagVisibility() {
return this.nametagVisibility;
}
public Team.CollisionRule getCollisionRule() {
return this.collisionRule;
}
public Component getPlayerPrefix() {
return this.playerPrefix;
}
public Component getPlayerSuffix() {
return this.playerSuffix;
}
public void write(RegistryFriendlyByteBuf output) {
ComponentSerialization.TRUSTED_STREAM_CODEC.encode(output, this.displayName);
output.writeByte(this.options);
Team.Visibility.STREAM_CODEC.encode(output, this.nametagVisibility);
Team.CollisionRule.STREAM_CODEC.encode(output, this.collisionRule);
output.writeEnum(this.color);
ComponentSerialization.TRUSTED_STREAM_CODEC.encode(output, this.playerPrefix);
ComponentSerialization.TRUSTED_STREAM_CODEC.encode(output, this.playerSuffix);
}
}
}引用的其他类
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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