ClientboundSetPassengersPacket.java

net.minecraft.network.protocol.game.ClientboundSetPassengersPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetPassengersPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetPassengersPacket.java
  • 起始行号:L10
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetPassengersPacket>
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

  • vehicle

    • 类型: int
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • passengers

    • 类型: int[]
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetPassengersPacket(Entity vehicle) @ L17

  • 构造器名:ClientboundSetPassengersPacket
  • 源码定位:L17
  • 修饰符:public

参数:

  • vehicle: Entity

说明:

TODO

private ClientboundSetPassengersPacket(FriendlyByteBuf input) @ L27

  • 构造器名:ClientboundSetPassengersPacket
  • 源码定位:L27
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L32

  • 方法名:write
  • 源码定位:L32
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetPassengersPacket> type() @ L37

  • 方法名:type
  • 源码定位:L37
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L42

  • 方法名:handle
  • 源码定位:L42
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int[] getPassengers() @ L46

  • 方法名:getPassengers
  • 源码定位:L46
  • 返回类型:int[]
  • 修饰符:public

参数:

说明:

TODO

public int getVehicle() @ L50

  • 方法名:getVehicle
  • 源码定位:L50
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSetPassengersPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetPassengersPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetPassengersPacket::write, ClientboundSetPassengersPacket::new
    );
    private final int vehicle;
    private final int[] passengers;
 
    public ClientboundSetPassengersPacket(Entity vehicle) {
        this.vehicle = vehicle.getId();
        List<Entity> entities = vehicle.getPassengers();
        this.passengers = new int[entities.size()];
 
        for (int i = 0; i < entities.size(); i++) {
            this.passengers[i] = entities.get(i).getId();
        }
    }
 
    private ClientboundSetPassengersPacket(FriendlyByteBuf input) {
        this.vehicle = input.readVarInt();
        this.passengers = input.readVarIntArray();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.vehicle);
        output.writeVarIntArray(this.passengers);
    }
 
    @Override
    public PacketType<ClientboundSetPassengersPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_PASSENGERS;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetEntityPassengersPacket(this);
    }
 
    public int[] getPassengers() {
        return this.passengers;
    }
 
    public int getVehicle() {
        return this.vehicle;
    }
}

引用的其他类