ClientboundSetPassengersPacket.java
net.minecraft.network.protocol.game.ClientboundSetPassengersPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetPassengersPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetPassengersPacket.java
- 起始行号:L10
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetPassengersPacket> - 修饰符:
public static final - 源码定位:
L11 - 说明:
TODO
- 类型:
-
vehicle- 类型:
int - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
passengers- 类型:
int[] - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetPassengersPacket(Entity vehicle) @ L17
- 构造器名:ClientboundSetPassengersPacket
- 源码定位:L17
- 修饰符:public
参数:
- vehicle: Entity
说明:
TODO
private ClientboundSetPassengersPacket(FriendlyByteBuf input) @ L27
- 构造器名:ClientboundSetPassengersPacket
- 源码定位:L27
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L32
- 方法名:write
- 源码定位:L32
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetPassengersPacket> type() @ L37
- 方法名:type
- 源码定位:L37
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L42
- 方法名:handle
- 源码定位:L42
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int[] getPassengers() @ L46
- 方法名:getPassengers
- 源码定位:L46
- 返回类型:int[]
- 修饰符:public
参数:
- 无
说明:
TODO
public int getVehicle() @ L50
- 方法名:getVehicle
- 源码定位:L50
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetPassengersPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetPassengersPacket> STREAM_CODEC = Packet.codec(
ClientboundSetPassengersPacket::write, ClientboundSetPassengersPacket::new
);
private final int vehicle;
private final int[] passengers;
public ClientboundSetPassengersPacket(Entity vehicle) {
this.vehicle = vehicle.getId();
List<Entity> entities = vehicle.getPassengers();
this.passengers = new int[entities.size()];
for (int i = 0; i < entities.size(); i++) {
this.passengers[i] = entities.get(i).getId();
}
}
private ClientboundSetPassengersPacket(FriendlyByteBuf input) {
this.vehicle = input.readVarInt();
this.passengers = input.readVarIntArray();
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.vehicle);
output.writeVarIntArray(this.passengers);
}
@Override
public PacketType<ClientboundSetPassengersPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_PASSENGERS;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetEntityPassengersPacket(this);
}
public int[] getPassengers() {
return this.passengers;
}
public int getVehicle() {
return this.vehicle;
}
}引用的其他类
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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参数
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