ClientboundSetHealthPacket.java
net.minecraft.network.protocol.game.ClientboundSetHealthPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetHealthPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetHealthPacket.java
- 起始行号:L8
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetHealthPacket> - 修饰符:
public static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
health- 类型:
float - 修饰符:
private final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
food- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
saturation- 类型:
float - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetHealthPacket(float health, int food, float saturation) @ L16
- 构造器名:ClientboundSetHealthPacket
- 源码定位:L16
- 修饰符:public
参数:
- health: float
- food: int
- saturation: float
说明:
TODO
private ClientboundSetHealthPacket(FriendlyByteBuf input) @ L22
- 构造器名:ClientboundSetHealthPacket
- 源码定位:L22
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L28
- 方法名:write
- 源码定位:L28
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetHealthPacket> type() @ L34
- 方法名:type
- 源码定位:L34
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L39
- 方法名:handle
- 源码定位:L39
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public float getHealth() @ L43
- 方法名:getHealth
- 源码定位:L43
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public int getFood() @ L47
- 方法名:getFood
- 源码定位:L47
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public float getSaturation() @ L51
- 方法名:getSaturation
- 源码定位:L51
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetHealthPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetHealthPacket> STREAM_CODEC = Packet.codec(
ClientboundSetHealthPacket::write, ClientboundSetHealthPacket::new
);
private final float health;
private final int food;
private final float saturation;
public ClientboundSetHealthPacket(float health, int food, float saturation) {
this.health = health;
this.food = food;
this.saturation = saturation;
}
private ClientboundSetHealthPacket(FriendlyByteBuf input) {
this.health = input.readFloat();
this.food = input.readVarInt();
this.saturation = input.readFloat();
}
private void write(FriendlyByteBuf output) {
output.writeFloat(this.health);
output.writeVarInt(this.food);
output.writeFloat(this.saturation);
}
@Override
public PacketType<ClientboundSetHealthPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_HEALTH;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetHealth(this);
}
public float getHealth() {
return this.health;
}
public int getFood() {
return this.food;
}
public float getSaturation() {
return this.saturation;
}
}引用的其他类
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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