ClientboundSetHealthPacket.java

net.minecraft.network.protocol.game.ClientboundSetHealthPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetHealthPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetHealthPacket.java
  • 起始行号:L8
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetHealthPacket>
    • 修饰符: public static final
    • 源码定位: L9
    • 说明:

      TODO

  • health

    • 类型: float
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

  • food

    • 类型: int
    • 修饰符: private final
    • 源码定位: L13
    • 说明:

      TODO

  • saturation

    • 类型: float
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetHealthPacket(float health, int food, float saturation) @ L16

  • 构造器名:ClientboundSetHealthPacket
  • 源码定位:L16
  • 修饰符:public

参数:

  • health: float
  • food: int
  • saturation: float

说明:

TODO

private ClientboundSetHealthPacket(FriendlyByteBuf input) @ L22

  • 构造器名:ClientboundSetHealthPacket
  • 源码定位:L22
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L28

  • 方法名:write
  • 源码定位:L28
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetHealthPacket> type() @ L34

  • 方法名:type
  • 源码定位:L34
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L39

  • 方法名:handle
  • 源码定位:L39
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public float getHealth() @ L43

  • 方法名:getHealth
  • 源码定位:L43
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

public int getFood() @ L47

  • 方法名:getFood
  • 源码定位:L47
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public float getSaturation() @ L51

  • 方法名:getSaturation
  • 源码定位:L51
  • 返回类型:float
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSetHealthPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetHealthPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetHealthPacket::write, ClientboundSetHealthPacket::new
    );
    private final float health;
    private final int food;
    private final float saturation;
 
    public ClientboundSetHealthPacket(float health, int food, float saturation) {
        this.health = health;
        this.food = food;
        this.saturation = saturation;
    }
 
    private ClientboundSetHealthPacket(FriendlyByteBuf input) {
        this.health = input.readFloat();
        this.food = input.readVarInt();
        this.saturation = input.readFloat();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeFloat(this.health);
        output.writeVarInt(this.food);
        output.writeFloat(this.saturation);
    }
 
    @Override
    public PacketType<ClientboundSetHealthPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_HEALTH;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetHealth(this);
    }
 
    public float getHealth() {
        return this.health;
    }
 
    public int getFood() {
        return this.food;
    }
 
    public float getSaturation() {
        return this.saturation;
    }
}

引用的其他类