ClientboundSetExperiencePacket.java
net.minecraft.network.protocol.game.ClientboundSetExperiencePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetExperiencePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetExperiencePacket.java
- 起始行号:L8
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetExperiencePacket> - 修饰符:
public static final - 源码定位:
L9 - 说明:
TODO
- 类型:
-
experienceProgress- 类型:
float - 修饰符:
private final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
totalExperience- 类型:
int - 修饰符:
private final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
experienceLevel- 类型:
int - 修饰符:
private final - 源码定位:
L14 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetExperiencePacket(float experienceProgress, int totalExperience, int experienceLevel) @ L16
- 构造器名:ClientboundSetExperiencePacket
- 源码定位:L16
- 修饰符:public
参数:
- experienceProgress: float
- totalExperience: int
- experienceLevel: int
说明:
TODO
private ClientboundSetExperiencePacket(FriendlyByteBuf input) @ L22
- 构造器名:ClientboundSetExperiencePacket
- 源码定位:L22
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L28
- 方法名:write
- 源码定位:L28
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetExperiencePacket> type() @ L34
- 方法名:type
- 源码定位:L34
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L39
- 方法名:handle
- 源码定位:L39
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public float getExperienceProgress() @ L43
- 方法名:getExperienceProgress
- 源码定位:L43
- 返回类型:float
- 修饰符:public
参数:
- 无
说明:
TODO
public int getTotalExperience() @ L47
- 方法名:getTotalExperience
- 源码定位:L47
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public int getExperienceLevel() @ L51
- 方法名:getExperienceLevel
- 源码定位:L51
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetExperiencePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetExperiencePacket> STREAM_CODEC = Packet.codec(
ClientboundSetExperiencePacket::write, ClientboundSetExperiencePacket::new
);
private final float experienceProgress;
private final int totalExperience;
private final int experienceLevel;
public ClientboundSetExperiencePacket(float experienceProgress, int totalExperience, int experienceLevel) {
this.experienceProgress = experienceProgress;
this.totalExperience = totalExperience;
this.experienceLevel = experienceLevel;
}
private ClientboundSetExperiencePacket(FriendlyByteBuf input) {
this.experienceProgress = input.readFloat();
this.experienceLevel = input.readVarInt();
this.totalExperience = input.readVarInt();
}
private void write(FriendlyByteBuf output) {
output.writeFloat(this.experienceProgress);
output.writeVarInt(this.experienceLevel);
output.writeVarInt(this.totalExperience);
}
@Override
public PacketType<ClientboundSetExperiencePacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_EXPERIENCE;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetExperience(this);
}
public float getExperienceProgress() {
return this.experienceProgress;
}
public int getTotalExperience() {
return this.totalExperience;
}
public int getExperienceLevel() {
return this.experienceLevel;
}
}引用的其他类
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参数/字段
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字段
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实现/方法调用 - 关联成员:
Packet.codec()
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返回值
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参数
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