ClientboundSetEquipmentPacket.java
net.minecraft.network.protocol.game.ClientboundSetEquipmentPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetEquipmentPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetEquipmentPacket.java
- 起始行号:L13
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<RegistryFriendlyByteBuf,ClientboundSetEquipmentPacket> - 修饰符:
public static final - 源码定位:
L14 - 说明:
TODO
- 类型:
-
CONTINUE_MASK- 类型:
byte - 修饰符:
private static final - 源码定位:
L17 - 说明:
TODO
- 类型:
-
entity- 类型:
int - 修饰符:
private final - 源码定位:
L18 - 说明:
TODO
- 类型:
-
slots- 类型:
List<Pair<EquipmentSlot,ItemStack>> - 修饰符:
private final - 源码定位:
L19 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetEquipmentPacket(int entity, List<Pair<EquipmentSlot,ItemStack>> slots) @ L21
- 构造器名:ClientboundSetEquipmentPacket
- 源码定位:L21
- 修饰符:public
参数:
- entity: int
- slots: List<Pair<EquipmentSlot,ItemStack>>
说明:
TODO
private ClientboundSetEquipmentPacket(RegistryFriendlyByteBuf input) @ L26
- 构造器名:ClientboundSetEquipmentPacket
- 源码定位:L26
- 修饰符:private
参数:
- input: RegistryFriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(RegistryFriendlyByteBuf output) @ L39
- 方法名:write
- 源码定位:L39
- 返回类型:void
- 修饰符:private
参数:
- output: RegistryFriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetEquipmentPacket> type() @ L53
- 方法名:type
- 源码定位:L53
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L58
- 方法名:handle
- 源码定位:L58
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public int getEntity() @ L62
- 方法名:getEntity
- 源码定位:L62
- 返回类型:int
- 修饰符:public
参数:
- 无
说明:
TODO
public List<Pair<EquipmentSlot,ItemStack>> getSlots() @ L66
- 方法名:getSlots
- 源码定位:L66
- 返回类型:List<Pair<EquipmentSlot,ItemStack>>
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetEquipmentPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSetEquipmentPacket> STREAM_CODEC = Packet.codec(
ClientboundSetEquipmentPacket::write, ClientboundSetEquipmentPacket::new
);
private static final byte CONTINUE_MASK = -128;
private final int entity;
private final List<Pair<EquipmentSlot, ItemStack>> slots;
public ClientboundSetEquipmentPacket(int entity, List<Pair<EquipmentSlot, ItemStack>> slots) {
this.entity = entity;
this.slots = slots;
}
private ClientboundSetEquipmentPacket(RegistryFriendlyByteBuf input) {
this.entity = input.readVarInt();
this.slots = Lists.newArrayList();
int slotId;
do {
slotId = input.readByte();
EquipmentSlot slot = EquipmentSlot.VALUES.get(slotId & 127);
ItemStack itemStack = ItemStack.OPTIONAL_STREAM_CODEC.decode(input);
this.slots.add(Pair.of(slot, itemStack));
} while ((slotId & -128) != 0);
}
private void write(RegistryFriendlyByteBuf output) {
output.writeVarInt(this.entity);
int size = this.slots.size();
for (int i = 0; i < size; i++) {
Pair<EquipmentSlot, ItemStack> e = this.slots.get(i);
EquipmentSlot slotType = e.getFirst();
boolean shouldContinue = i != size - 1;
int slotId = slotType.ordinal();
output.writeByte(shouldContinue ? slotId | -128 : slotId);
ItemStack.OPTIONAL_STREAM_CODEC.encode(output, e.getSecond());
}
}
@Override
public PacketType<ClientboundSetEquipmentPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_EQUIPMENT;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetEquipment(this);
}
public int getEntity() {
return this.entity;
}
public List<Pair<EquipmentSlot, ItemStack>> getSlots() {
return this.slots;
}
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