ClientboundSetEntityLinkPacket.java

net.minecraft.network.protocol.game.ClientboundSetEntityLinkPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetEntityLinkPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetEntityLinkPacket.java
  • 起始行号:L10
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetEntityLinkPacket>
    • 修饰符: public static final
    • 源码定位: L11
    • 说明:

      TODO

  • sourceId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L14
    • 说明:

      TODO

  • destId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetEntityLinkPacket(Entity sourceEntity, Entity destEntity) @ L17

  • 构造器名:ClientboundSetEntityLinkPacket
  • 源码定位:L17
  • 修饰符:public

参数:

  • sourceEntity: Entity
  • destEntity: Entity

说明:

TODO

private ClientboundSetEntityLinkPacket(FriendlyByteBuf input) @ L22

  • 构造器名:ClientboundSetEntityLinkPacket
  • 源码定位:L22
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L27

  • 方法名:write
  • 源码定位:L27
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetEntityLinkPacket> type() @ L32

  • 方法名:type
  • 源码定位:L32
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L37

  • 方法名:handle
  • 源码定位:L37
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getSourceId() @ L41

  • 方法名:getSourceId
  • 源码定位:L41
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

public int getDestId() @ L45

  • 方法名:getDestId
  • 源码定位:L45
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSetEntityLinkPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetEntityLinkPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetEntityLinkPacket::write, ClientboundSetEntityLinkPacket::new
    );
    private final int sourceId;
    private final int destId;
 
    public ClientboundSetEntityLinkPacket(Entity sourceEntity, @Nullable Entity destEntity) {
        this.sourceId = sourceEntity.getId();
        this.destId = destEntity != null ? destEntity.getId() : 0;
    }
 
    private ClientboundSetEntityLinkPacket(FriendlyByteBuf input) {
        this.sourceId = input.readInt();
        this.destId = input.readInt();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeInt(this.sourceId);
        output.writeInt(this.destId);
    }
 
    @Override
    public PacketType<ClientboundSetEntityLinkPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_ENTITY_LINK;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleEntityLinkPacket(this);
    }
 
    public int getSourceId() {
        return this.sourceId;
    }
 
    public int getDestId() {
        return this.destId;
    }
}

引用的其他类