ClientboundSetEntityDataPacket.java

net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetEntityDataPacket
  • 类型:public record
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetEntityDataPacket.java
  • 起始行号:L11
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<RegistryFriendlyByteBuf,ClientboundSetEntityDataPacket>
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • EOF_MARKER

    • 类型: int
    • 修饰符: public static final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

private ClientboundSetEntityDataPacket(RegistryFriendlyByteBuf input) @ L17

  • 构造器名:ClientboundSetEntityDataPacket
  • 源码定位:L17
  • 修饰符:private

参数:

  • input: RegistryFriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private static void pack(List<SynchedEntityData.DataValue<?>> items, RegistryFriendlyByteBuf output) @ L21

  • 方法名:pack
  • 源码定位:L21
  • 返回类型:void
  • 修饰符:private static

参数:

  • items: List<SynchedEntityData.DataValue<?>>
  • output: RegistryFriendlyByteBuf

说明:

TODO

private static List<SynchedEntityData.DataValue<?>> unpack(RegistryFriendlyByteBuf input) @ L29

  • 方法名:unpack
  • 源码定位:L29
  • 返回类型:List<SynchedEntityData.DataValue<?>>
  • 修饰符:private static

参数:

  • input: RegistryFriendlyByteBuf

说明:

TODO

private void write(RegistryFriendlyByteBuf output) @ L40

  • 方法名:write
  • 源码定位:L40
  • 返回类型:void
  • 修饰符:private

参数:

  • output: RegistryFriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetEntityDataPacket> type() @ L45

  • 方法名:type
  • 源码定位:L45
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L50

  • 方法名:handle
  • 源码定位:L50
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

代码

public record ClientboundSetEntityDataPacket(int id, List<SynchedEntityData.DataValue<?>> packedItems) implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundSetEntityDataPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetEntityDataPacket::write, ClientboundSetEntityDataPacket::new
    );
    public static final int EOF_MARKER = 255;
 
    private ClientboundSetEntityDataPacket(RegistryFriendlyByteBuf input) {
        this(input.readVarInt(), unpack(input));
    }
 
    private static void pack(List<SynchedEntityData.DataValue<?>> items, RegistryFriendlyByteBuf output) {
        for (SynchedEntityData.DataValue<?> item : items) {
            item.write(output);
        }
 
        output.writeByte(255);
    }
 
    private static List<SynchedEntityData.DataValue<?>> unpack(RegistryFriendlyByteBuf input) {
        List<SynchedEntityData.DataValue<?>> result = new ArrayList<>();
 
        int id;
        while ((id = input.readUnsignedByte()) != 255) {
            result.add(SynchedEntityData.DataValue.read(input, id));
        }
 
        return result;
    }
 
    private void write(RegistryFriendlyByteBuf output) {
        output.writeVarInt(this.id);
        pack(this.packedItems, output);
    }
 
    @Override
    public PacketType<ClientboundSetEntityDataPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_ENTITY_DATA;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetEntityData(this);
    }
}

引用的其他类