ClientboundSetDisplayObjectivePacket.java
net.minecraft.network.protocol.game.ClientboundSetDisplayObjectivePacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetDisplayObjectivePacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetDisplayObjectivePacket.java
- 起始行号:L12
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetDisplayObjectivePacket> - 修饰符:
public static final - 源码定位:
L13 - 说明:
TODO
- 类型:
-
slot- 类型:
DisplaySlot - 修饰符:
private final - 源码定位:
L16 - 说明:
TODO
- 类型:
-
objectiveName- 类型:
String - 修饰符:
private final - 源码定位:
L17 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetDisplayObjectivePacket(DisplaySlot slot, Objective objective) @ L19
- 构造器名:ClientboundSetDisplayObjectivePacket
- 源码定位:L19
- 修饰符:public
参数:
- slot: DisplaySlot
- objective: Objective
说明:
TODO
private ClientboundSetDisplayObjectivePacket(FriendlyByteBuf input) @ L28
- 构造器名:ClientboundSetDisplayObjectivePacket
- 源码定位:L28
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L33
- 方法名:write
- 源码定位:L33
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetDisplayObjectivePacket> type() @ L38
- 方法名:type
- 源码定位:L38
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L43
- 方法名:handle
- 源码定位:L43
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public DisplaySlot getSlot() @ L47
- 方法名:getSlot
- 源码定位:L47
- 返回类型:DisplaySlot
- 修饰符:public
参数:
- 无
说明:
TODO
public String getObjectiveName() @ L51
- 方法名:getObjectiveName
- 源码定位:L51
- 返回类型:String
- 修饰符:public
参数:
- 无
说明:
TODO
代码
public class ClientboundSetDisplayObjectivePacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetDisplayObjectivePacket> STREAM_CODEC = Packet.codec(
ClientboundSetDisplayObjectivePacket::write, ClientboundSetDisplayObjectivePacket::new
);
private final DisplaySlot slot;
private final String objectiveName;
public ClientboundSetDisplayObjectivePacket(DisplaySlot slot, @Nullable Objective objective) {
this.slot = slot;
if (objective == null) {
this.objectiveName = "";
} else {
this.objectiveName = objective.getName();
}
}
private ClientboundSetDisplayObjectivePacket(FriendlyByteBuf input) {
this.slot = input.readById(DisplaySlot.BY_ID);
this.objectiveName = input.readUtf();
}
private void write(FriendlyByteBuf output) {
output.writeById(DisplaySlot::id, this.slot);
output.writeUtf(this.objectiveName);
}
@Override
public PacketType<ClientboundSetDisplayObjectivePacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_DISPLAY_OBJECTIVE;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetDisplayObjective(this);
}
public DisplaySlot getSlot() {
return this.slot;
}
public @Nullable String getObjectiveName() {
return Objects.equals(this.objectiveName, "") ? null : this.objectiveName;
}
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