ClientboundSetDisplayObjectivePacket.java

net.minecraft.network.protocol.game.ClientboundSetDisplayObjectivePacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetDisplayObjectivePacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetDisplayObjectivePacket.java
  • 起始行号:L12
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetDisplayObjectivePacket>
    • 修饰符: public static final
    • 源码定位: L13
    • 说明:

      TODO

  • slot

    • 类型: DisplaySlot
    • 修饰符: private final
    • 源码定位: L16
    • 说明:

      TODO

  • objectiveName

    • 类型: String
    • 修饰符: private final
    • 源码定位: L17
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetDisplayObjectivePacket(DisplaySlot slot, Objective objective) @ L19

  • 构造器名:ClientboundSetDisplayObjectivePacket
  • 源码定位:L19
  • 修饰符:public

参数:

  • slot: DisplaySlot
  • objective: Objective

说明:

TODO

private ClientboundSetDisplayObjectivePacket(FriendlyByteBuf input) @ L28

  • 构造器名:ClientboundSetDisplayObjectivePacket
  • 源码定位:L28
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L33

  • 方法名:write
  • 源码定位:L33
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetDisplayObjectivePacket> type() @ L38

  • 方法名:type
  • 源码定位:L38
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L43

  • 方法名:handle
  • 源码定位:L43
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public DisplaySlot getSlot() @ L47

  • 方法名:getSlot
  • 源码定位:L47
  • 返回类型:DisplaySlot
  • 修饰符:public

参数:

说明:

TODO

public String getObjectiveName() @ L51

  • 方法名:getObjectiveName
  • 源码定位:L51
  • 返回类型:String
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSetDisplayObjectivePacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetDisplayObjectivePacket> STREAM_CODEC = Packet.codec(
        ClientboundSetDisplayObjectivePacket::write, ClientboundSetDisplayObjectivePacket::new
    );
    private final DisplaySlot slot;
    private final String objectiveName;
 
    public ClientboundSetDisplayObjectivePacket(DisplaySlot slot, @Nullable Objective objective) {
        this.slot = slot;
        if (objective == null) {
            this.objectiveName = "";
        } else {
            this.objectiveName = objective.getName();
        }
    }
 
    private ClientboundSetDisplayObjectivePacket(FriendlyByteBuf input) {
        this.slot = input.readById(DisplaySlot.BY_ID);
        this.objectiveName = input.readUtf();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeById(DisplaySlot::id, this.slot);
        output.writeUtf(this.objectiveName);
    }
 
    @Override
    public PacketType<ClientboundSetDisplayObjectivePacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_DISPLAY_OBJECTIVE;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetDisplayObjective(this);
    }
 
    public DisplaySlot getSlot() {
        return this.slot;
    }
 
    public @Nullable String getObjectiveName() {
        return Objects.equals(this.objectiveName, "") ? null : this.objectiveName;
    }
}

引用的其他类