ClientboundSetChunkCacheRadiusPacket.java

net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetChunkCacheRadiusPacket.java
  • 起始行号:L8
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetChunkCacheRadiusPacket>
    • 修饰符: public static final
    • 源码定位: L9
    • 说明:

      TODO

  • radius

    • 类型: int
    • 修饰符: private final
    • 源码定位: L12
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetChunkCacheRadiusPacket(int radius) @ L14

  • 构造器名:ClientboundSetChunkCacheRadiusPacket
  • 源码定位:L14
  • 修饰符:public

参数:

  • radius: int

说明:

TODO

private ClientboundSetChunkCacheRadiusPacket(FriendlyByteBuf input) @ L18

  • 构造器名:ClientboundSetChunkCacheRadiusPacket
  • 源码定位:L18
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L22

  • 方法名:write
  • 源码定位:L22
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetChunkCacheRadiusPacket> type() @ L26

  • 方法名:type
  • 源码定位:L26
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L31

  • 方法名:handle
  • 源码定位:L31
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public int getRadius() @ L35

  • 方法名:getRadius
  • 源码定位:L35
  • 返回类型:int
  • 修饰符:public

参数:

说明:

TODO

代码

public class ClientboundSetChunkCacheRadiusPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetChunkCacheRadiusPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetChunkCacheRadiusPacket::write, ClientboundSetChunkCacheRadiusPacket::new
    );
    private final int radius;
 
    public ClientboundSetChunkCacheRadiusPacket(int radius) {
        this.radius = radius;
    }
 
    private ClientboundSetChunkCacheRadiusPacket(FriendlyByteBuf input) {
        this.radius = input.readVarInt();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.radius);
    }
 
    @Override
    public PacketType<ClientboundSetChunkCacheRadiusPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_CHUNK_CACHE_RADIUS;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetChunkCacheRadius(this);
    }
 
    public int getRadius() {
        return this.radius;
    }
}

引用的其他类