ClientboundSetCameraPacket.java
net.minecraft.network.protocol.game.ClientboundSetCameraPacket
信息
- 全限定名:net.minecraft.network.protocol.game.ClientboundSetCameraPacket
- 类型:public class
- 包:net.minecraft.network.protocol.game
- 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetCameraPacket.java
- 起始行号:L11
- 实现:Packet
- 职责:
TODO
字段/常量
-
STREAM_CODEC- 类型:
StreamCodec<FriendlyByteBuf,ClientboundSetCameraPacket> - 修饰符:
public static final - 源码定位:
L12 - 说明:
TODO
- 类型:
-
cameraId- 类型:
int - 修饰符:
private final - 源码定位:
L15 - 说明:
TODO
- 类型:
内部类/嵌套类型
- 无
构造器
public ClientboundSetCameraPacket(Entity camera) @ L17
- 构造器名:ClientboundSetCameraPacket
- 源码定位:L17
- 修饰符:public
参数:
- camera: Entity
说明:
TODO
private ClientboundSetCameraPacket(FriendlyByteBuf input) @ L21
- 构造器名:ClientboundSetCameraPacket
- 源码定位:L21
- 修饰符:private
参数:
- input: FriendlyByteBuf
说明:
TODO
方法
下面的方法块按源码顺序生成。
private void write(FriendlyByteBuf output) @ L25
- 方法名:write
- 源码定位:L25
- 返回类型:void
- 修饰符:private
参数:
- output: FriendlyByteBuf
说明:
TODO
public PacketType<ClientboundSetCameraPacket> type() @ L29
- 方法名:type
- 源码定位:L29
- 返回类型:PacketType
- 修饰符:public
参数:
- 无
说明:
TODO
public void handle(ClientGamePacketListener listener) @ L34
- 方法名:handle
- 源码定位:L34
- 返回类型:void
- 修饰符:public
参数:
- listener: ClientGamePacketListener
说明:
TODO
public Entity getEntity(Level level) @ L38
- 方法名:getEntity
- 源码定位:L38
- 返回类型:Entity
- 修饰符:public
参数:
- level: Level
说明:
TODO
代码
public class ClientboundSetCameraPacket implements Packet<ClientGamePacketListener> {
public static final StreamCodec<FriendlyByteBuf, ClientboundSetCameraPacket> STREAM_CODEC = Packet.codec(
ClientboundSetCameraPacket::write, ClientboundSetCameraPacket::new
);
private final int cameraId;
public ClientboundSetCameraPacket(Entity camera) {
this.cameraId = camera.getId();
}
private ClientboundSetCameraPacket(FriendlyByteBuf input) {
this.cameraId = input.readVarInt();
}
private void write(FriendlyByteBuf output) {
output.writeVarInt(this.cameraId);
}
@Override
public PacketType<ClientboundSetCameraPacket> type() {
return GamePacketTypes.CLIENTBOUND_SET_CAMERA;
}
public void handle(ClientGamePacketListener listener) {
listener.handleSetCamera(this);
}
public @Nullable Entity getEntity(Level level) {
return level.getEntity(this.cameraId);
}
}引用的其他类
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Packet.codec()
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