ClientboundSetCameraPacket.java

net.minecraft.network.protocol.game.ClientboundSetCameraPacket

信息

  • 全限定名:net.minecraft.network.protocol.game.ClientboundSetCameraPacket
  • 类型:public class
  • 包:net.minecraft.network.protocol.game
  • 源码路径:src/main/java/net/minecraft/network/protocol/game/ClientboundSetCameraPacket.java
  • 起始行号:L11
  • 实现:Packet
  • 职责:

    TODO

字段/常量

  • STREAM_CODEC

    • 类型: StreamCodec<FriendlyByteBuf,ClientboundSetCameraPacket>
    • 修饰符: public static final
    • 源码定位: L12
    • 说明:

      TODO

  • cameraId

    • 类型: int
    • 修饰符: private final
    • 源码定位: L15
    • 说明:

      TODO

内部类/嵌套类型

构造器

public ClientboundSetCameraPacket(Entity camera) @ L17

  • 构造器名:ClientboundSetCameraPacket
  • 源码定位:L17
  • 修饰符:public

参数:

  • camera: Entity

说明:

TODO

private ClientboundSetCameraPacket(FriendlyByteBuf input) @ L21

  • 构造器名:ClientboundSetCameraPacket
  • 源码定位:L21
  • 修饰符:private

参数:

  • input: FriendlyByteBuf

说明:

TODO

方法

下面的方法块按源码顺序生成。

private void write(FriendlyByteBuf output) @ L25

  • 方法名:write
  • 源码定位:L25
  • 返回类型:void
  • 修饰符:private

参数:

  • output: FriendlyByteBuf

说明:

TODO

public PacketType<ClientboundSetCameraPacket> type() @ L29

  • 方法名:type
  • 源码定位:L29
  • 返回类型:PacketType
  • 修饰符:public

参数:

说明:

TODO

public void handle(ClientGamePacketListener listener) @ L34

  • 方法名:handle
  • 源码定位:L34
  • 返回类型:void
  • 修饰符:public

参数:

  • listener: ClientGamePacketListener

说明:

TODO

public Entity getEntity(Level level) @ L38

  • 方法名:getEntity
  • 源码定位:L38
  • 返回类型:Entity
  • 修饰符:public

参数:

  • level: Level

说明:

TODO

代码

public class ClientboundSetCameraPacket implements Packet<ClientGamePacketListener> {
    public static final StreamCodec<FriendlyByteBuf, ClientboundSetCameraPacket> STREAM_CODEC = Packet.codec(
        ClientboundSetCameraPacket::write, ClientboundSetCameraPacket::new
    );
    private final int cameraId;
 
    public ClientboundSetCameraPacket(Entity camera) {
        this.cameraId = camera.getId();
    }
 
    private ClientboundSetCameraPacket(FriendlyByteBuf input) {
        this.cameraId = input.readVarInt();
    }
 
    private void write(FriendlyByteBuf output) {
        output.writeVarInt(this.cameraId);
    }
 
    @Override
    public PacketType<ClientboundSetCameraPacket> type() {
        return GamePacketTypes.CLIENTBOUND_SET_CAMERA;
    }
 
    public void handle(ClientGamePacketListener listener) {
        listener.handleSetCamera(this);
    }
 
    public @Nullable Entity getEntity(Level level) {
        return level.getEntity(this.cameraId);
    }
}

引用的其他类